I heard something about the Lock-On augment being broken Is that still the case? I see it on some fletcher cards as well. Does it do anything for him?
Is Lock-On broken?
It used to be broken for Bushwhacker, but they fixed it a few patches ago. As for Fletcher, his stickies used to work like Proxy’s mines, but they nerfed that. I don’t know if it actually makes the detonation go off faster.
It has been filmed before on the forums before, with Lock on giving a miniscule ~2 frame decrease on detonation. This leads people to think Lock on is broken, but I personally think that this is kind of what Lock on says it will do, and that’s what it does.
But if Lock on got reworked to double as proxies mines? That would be amazing.
it works on armiing and detonation. if fletchers stickies detonate as quickly as they should ~2 frames is what lock on should do.
it works on armiing and detonation. if fletchers stickies detonate as quickly as they should ~2 frames is what lock on should do.[/quote]
Yea, this is why I don’t understand why everyone says Lock on doesn’t work. 30% of like 10 frames is gonna be miniscule.