I know it’s only small portion of people who like to see Dirty Bomb mods. I think, I don’t have enough knowledge to create first-rate mods myself anyway. But it doesn’t mean that people could try and see. Then you should share that software you use to host Dirty Bomb servers. I know Unreal Engine is not “open source”, but you can still just announce that your code is open and community is free to do with it anything we like. Enough time has passed. Perhaps now is time to hand Dirty Bomb to community?