My map has 2 rotating propellers that need to explode with the rest of the model after dynamite has been planted.I can make the model explode but the rotating propellers stay. :???:how do i make them explode also?
is it possible to make rotating brush explodable with dynami
MindLink
(MindLink)
#3
Give them a targetname and in the death function of the dynamitable object put a
“setstate targetname invisible”
The death function of the dynamitable object will only be called if it’s linked to by a TOI though, so don’t miss that.
No1_sonuk
(No1_sonuk)
#5
The death function of the dynamitable object will only be called if it’s linked to by a TOI though, so don’t miss that.
What’s a “TOI”?
MindLink
(MindLink)
#6
TOI = trigger_objective_info
it’s the entity which shows those “You are near the …” messages and stuff (and also shows icons on the commandmap)
:drink: