is it possible to make rotating brush explodable with dynami


(buttrot) #1

My map has 2 rotating propellers that need to explode with the rest of the model after dynamite has been planted.I can make the model explode but the rotating propellers stay. :???:how do i make them explode also?


(No1_sonuk) #2

Use an animated model.


(MindLink) #3

Give them a targetname and in the death function of the dynamitable object put a
“setstate targetname invisible”
The death function of the dynamitable object will only be called if it’s linked to by a TOI though, so don’t miss that.


(buttrot) #4

:banana: :drink: :banana:
That did it!!! thx for speedy help!


(No1_sonuk) #5

The death function of the dynamitable object will only be called if it’s linked to by a TOI though, so don’t miss that.

What’s a “TOI”?


(MindLink) #6

TOI = trigger_objective_info
it’s the entity which shows those “You are near the …” messages and stuff (and also shows icons on the commandmap)


(No1_sonuk) #7

Tnx