or x damage from a particular weapon type?
I was thinking about a mechanism like the tanks, which can only be damaged by certain weapons but applied to a game objective like 3 vats of biowarfare cultures. There, I’d want the bio goop to be only destroyable by a flamethrower, maybe after x points of damage. Potentially, you could even make it so that a friendly engineer could use a full charge to repair y points of damage - so that the attackers have to get flamers into the objective long enough to burn up each tank, while defenders have to clear the attackers and get engineers in to repair the damage.
Is this possible? What do you all think?