Is it additive?


(K1X455) #1

Is aim punch additive?

Eg. Player 1 & 2 exchange fire (assuming both Hochfir SMG). Player 2 gets upper hand and hits Player 1. Aim punch is experienced by Player1 and consequently, his shots go W I L D, but continues firing and maneuvering because fire-on-the-go. Player 3 comes along and shoots Player 1 as well. Does Player 1 experience wilder shots due to aim punch applied by Player 2 & 3?


(HonourBound) #2

I’d assume player 1 would die before noticing any increase in aimpunch rate, given that he has 2 Hochfirs firing at him

But It might depend, 'm not sure if there’s a small cooldown rate on aimpunch triggering, given that if someone was to hit you with all hochfir shots at the max fire rate, you’d probably be looking way above your target

This might be a good question to ask on the splash damage stream


(K1X455) #3

Aim punch does not have cooldown; it is applied on hit. Besides, other player could be using any weapon, like Stiletto and still aim punch goes in effect, albeit a single incidence due to higher damage


(K1X455) #4

Please?