Is hiding the level display in competitive good or bad?


(titaniumFalcon) #1

First of all, I understand that hiding the level of a player in a competitive game is to think that we are all on equal ground, no giving up so easily and being discouraged so hard by a player with such a high level. But recently I’ve been report couple of times and insulted that I’m a hacker or some other thing, yes there no way to avoid a salty and toxic part of any gaming community but I feel like we can at least reduce the size of that part of the community. So I’ve been thinking, besides already showing the your rank at the end of a game, why not show the levels at the end of the match as well? Yeah I know that this game as a couple matchmaking problems pairing teams of highly skilled players against a bunch of new players to the game, but why not put a level requirement to play competitive? In my perspective it gives a player some sort of goal to reach to play ranked and along the way give time for the new players to actually understand some of the game’s mechanics before that play any ranked game. Anyway I ranted on long enough, let me know what you think about these ideas and and put your thoughts and ideas down below.


(retief) #2

There already is a level requirement for competitive – you need to be level 5 currently, and it is being upped to 7 in the near future (next patch?).

I don’t see a reason not to show levels after the game, though ranking in theory should provide more information.


(Sir_Slam) #3

In theory it’s good.

In practice I don’t know who’s ass I need to be covering.


(XavienX) #4

I’m not entirely sure on why people don’t want the level displayed but in my opinion, the levels give you an idea of why the opposing team is playing well or bad or they’re obviously hacking. I personally think it should show the levels.


(bontsa) #5

I think it should be thought this way. Which induces more saltiness, showing or hiding levels? Judging from public enviroment and couple of MM’s prior level hiding, I would say hiding is better solution, despite it bringing issues of it’s own. As a lvl43 player I can say people can have way too high expectations on both sides for peeps like me. “Yay got a carry” and “Welp, gg already”. For example some really good competitive players can be less than lvl20. Overall after 10 levels matter jack-crap in terms of skill, its merely a display of hours racked with the game. And those hours can be racked like mine, bish-boshing on public servers acting like a wannabe super-uncle helpin’ peeps out and being a tad bit tipsy 80% of the time.

Playerbase is still so small that showing them after game is pretty much the same as showing them all the way, since same peeps loaf around MM eve after eve anyway. I think current implementation is fine for current playerbase. When we get more, it should be looked into again.