Is Get Up still the mandatory augment for Medics?


(watsyurdeal) #1

As the title says, is it still that damn good? Or less so now?


(Equanimity) #2

Still amazing. At least on more combat oriented medics like Phoenix or Sawbonez.

100% necessary? No. But preferable, to me at least. The only exception I make on this is for Aura because I like her BL83 loadout and she is so nimble she can sneak revives and/or charge midair on her way to a mid-combat revive. 383 sparks still amazing.


(LifeupOmega) #3

Eh, don’t need it so much on Sawbonez/Phoenix, giving way to the amazing Gen 1 CR42 and Gen 2 SM41. I’d say its only mandatory on Sparks.

Chances are you’ll be healing them right after anyway.


(watsyurdeal) #4

So then mandatory for Sparks and Aura then?

Cause I can’t see a reason to use the Potent Packs over Get Up with Aura, unless I’m humping my station like a dog humping someone’s leg.


(LifeupOmega) #5

I’d say it’s a bit more important on Aura than Phoenix or Saw, but not to the extent that its needed on Sparks, but that’s just due to how the healing station is a static AoE heal and takes time to kick in once placed as opposed to a quick heal from Saw/Phoenix for on the go revives.

The station itself heals at an incredible rate already, so I’ve personally been using the unshakable loadout lately to try and mitigate nader/fletcher spam - its working nicely. Really any of the Gen 2 Blishlok loadouts could be viable, all down to personal preference.


(Szakalot) #6

a must for Sparks,

the others do not really need it, reviving is a lot less potent since its easier to gib, imo reliable heal between exchanges is more important, hence sawbonez.


(JJMAJR) #7

[quote=“Watsyurdeal;182426”]So then mandatory for Sparks and Aura then?

Cause I can’t see a reason to use the Potent Packs over Get Up with Aura, unless I’m humping my station like a dog humping someone’s leg.[/quote]

Invincibility station.


(Tanker_Ray) #8

I guess not.

Only for Sparks really, because she has to expand her revive HP limit to 130, not 100.


(n-x) #9

I guess for medics with defibs it doesnt make big of a difference. If you can just tab heal so your downed friendly just can reach cover 30% more is not the world. And if you have enough time to fully charge the revive everything except the heavy assaults will be at full HP again, until they reenter battle. And if you have time to fully charge or charge to a decent amount you also have the time to throw a heal (pulse/pack) to max HP and to be out of cool down when you need the next heal. Especially on Phoenix I find Extra Supplies way more helpful than Get Up.