Explain how and why you have this opinion!
Is Dockyard Defender Sided, Balanced, or Attacker Sided?
I would say defender sided. The whole EV route is just one massive crossfire firing squad deathpit. to a certain extent. it is not terrible, but it is not great either. there needs to be a lot more cover implemented for the attackers to utilize throughout the route.
Well with the experience I have had so far, the defenders can get to the EV (literally right on the EV) only a couple of seconds later than the attackers making repairing that side door almost pointless as you will only get to do that once you have cleared out the room, but you should really focus on the EV at that point so you can start moving forward.
The long stretch down the middle is very open (although there are side routes). But you have to push the EV down there and if it is disabled… You have to push all the way up to control them so someone can focus on repairing the EV. And at the final objective I think the defender spawns are a little too close. At least another 2 seconds are needed I think.
Overall I quite like the map but I think it needs to be compressed a little. Squeezed.
Where you have to Escort the EV it is REALLY CDA sided but when you have to destroy the point its Very Jackel side.
I would like to see the Escort part have some sort of barricades just as cover for the attackers from the bloody minigun XD
The open bit is probably the only issue i’ve had with the map. Maybe make it shorter or thinner and have more cover? that would be the most ideal option.
V57 , tremendous airstrikes, and arty coordinating this clown fiesta of air support map.
Its because of the EV last part.
it’s very easy to defend when the EV is stooped under/close the last bridge.
Fix that route and the map will be awesome.
The first Obj is very much for the Attackers, a Proxy can be repairing before the defenders even have line of sight on the EV. However, the longest Obj, Escort, is of course, very much Defender-sided. There aren’t enough flanking routes past the bridge, and some of the early defensive positions can still be used against the Attackers after they pass them.
I’ve seen the last Obj go either way.
I personally think the EV portion is pretty good. Ive only a played around 4 games on it, but the EV made it every time.
The C4 stage is heavily defender biased tho. My first game we were able to plant 15+ times but found it very hard to defend the plant. We ended up losing that one. The only time I saw the C4 go off was when it was a team stack on the attackers.
There is one other thing, which i hope will be fixed once textures get put in that final section. In one of the corners there is a fire burning which turns everything red. The amount of times I’ve sat there trying to kill team mates because I thought they were enemies is embarrassing. I now just avoid that corner.
[quote=“Koopatheturtle;143793”]Where you have to Escort the EV it is REALLY CDA sided but when you have to destroy the point its Very Jackel side.
I would like to see the Escort part have some sort of barricades just as cover for the attackers from the bloody minigun XD [/quote]
I’d say toy around a bit. You’d be surprised.
There seem to be lots of opinions on the different parts. The last objective seems to have a divided opinion on it. I think that it a little different to what has currently been implemented on the previous maps. It will be more difficult to balance this end part than the EV escort.
Regarding the escort
I think that just some more cover is needed for the attackers (although the defenders could use it as well). And as my friend discovered when going over the bridge, you can SEE and SHOOT the legs of someone repairing.
It seems the bridge/overpass on the later part of the escort
is what tips the balance and allows the attackers to push the EV all the way.
Once you know what to do, the map becomes extremely easy to push through.
I would say that. I don’t want to lose any advantage I have in this map.