Okay, so i remember a post by one of the SD guys replying to some random feedback basically wanting to know what was most/least fun about the game and why etc.
Something i’ve really found annoying and least fun for me since the start of this alpha are the ironsights. The design of them is fine, they are all visually different, yet still useable for me but the recoil patterns, movement restriction, and impact on spread aren’t right in their current state, and they are horrible to handle making it pointless using them in most situations.
I am aware many people from an ET background would prefer ironsights to be removed completely and increase the accuracy from hip, however i do like the use of ironsights in general they just need to be tweaked so they can be beneficial over range rather than hip spraying. (Equally they need to be balanced to prevent ironsight fights in close quarters being more preferable than hip).
My suggestions in regards to ironsight changes would be:
1. Recoil
[ul]
[li]I would like to see a general reduction in the level of recoil for all weapons, but still keep a correlation between the level of damage output and the level of recoil (higher damage = higher recoil).
[/li][li]I would also like to have the “zig-zag” vertical climb recoil removed - i’ve noticed this on the Medic primary SMG mostly right now, and it makes using the ironsight very unpleasant, and very disfunctional (it’s easier to just hipspray rather than control the “zig-zag” recoil.
[/li][li]All ironsight recoil should be vertical climb rather than introducing horizontal elements basically.
[/li][/ul]
2. Movement
[ul]
[li] The current movement speed in ironsight is extremely slow, and i’d like to see a small increase in the movement speed while in ironsight - but not to an extent like COD games.
[/li][/ul]
3. How weapon spread is influenced
Right now it’s hard to see any benefit spread wise of going in to ironsights, and therefore movement/position should have an impact on the accuracy of the weapons.
[ul]
[li] Standing still should reduce spread
[/li][li] Jumping should increase spread
[/li][li] Crouching should provide the most accurate spread
[/li][li] Strafing (left/right) should be more accurate than hip spraying but still some spread
[/li][/ul]
A few further comments in regards to individual weapons right now.
- The ironsight for the deagle needs to have a slightly zoomed in FOV, currently there is no difference and it’s harder to aim with the model ironsight than the hip crosshair.
- Maybe a damage fall off over range should be introduced if ironsights become more functional as i can see FOP’s damage output being a massive issue if the recoil was reduced and they became easier to use.
What are your thoughts?