Ironsights


(Samurai.) #1

Okay, so i remember a post by one of the SD guys replying to some random feedback basically wanting to know what was most/least fun about the game and why etc.

Something i’ve really found annoying and least fun for me since the start of this alpha are the ironsights. The design of them is fine, they are all visually different, yet still useable for me but the recoil patterns, movement restriction, and impact on spread aren’t right in their current state, and they are horrible to handle making it pointless using them in most situations.

I am aware many people from an ET background would prefer ironsights to be removed completely and increase the accuracy from hip, however i do like the use of ironsights in general they just need to be tweaked so they can be beneficial over range rather than hip spraying. (Equally they need to be balanced to prevent ironsight fights in close quarters being more preferable than hip).

My suggestions in regards to ironsight changes would be:

1. Recoil

[ul]
[li]I would like to see a general reduction in the level of recoil for all weapons, but still keep a correlation between the level of damage output and the level of recoil (higher damage = higher recoil).
[/li][li]I would also like to have the “zig-zag” vertical climb recoil removed - i’ve noticed this on the Medic primary SMG mostly right now, and it makes using the ironsight very unpleasant, and very disfunctional (it’s easier to just hipspray rather than control the “zig-zag” recoil.
[/li][li]All ironsight recoil should be vertical climb rather than introducing horizontal elements basically.
[/li][/ul]

2. Movement

[ul]
[li] The current movement speed in ironsight is extremely slow, and i’d like to see a small increase in the movement speed while in ironsight - but not to an extent like COD games.
[/li][/ul]

3. How weapon spread is influenced
Right now it’s hard to see any benefit spread wise of going in to ironsights, and therefore movement/position should have an impact on the accuracy of the weapons.

[ul]
[li] Standing still should reduce spread
[/li][li] Jumping should increase spread
[/li][li] Crouching should provide the most accurate spread
[/li][li] Strafing (left/right) should be more accurate than hip spraying but still some spread
[/li][/ul]

A few further comments in regards to individual weapons right now.

  • The ironsight for the deagle needs to have a slightly zoomed in FOV, currently there is no difference and it’s harder to aim with the model ironsight than the hip crosshair.
  • Maybe a damage fall off over range should be introduced if ironsights become more functional as i can see FOP’s damage output being a massive issue if the recoil was reduced and they became easier to use.

What are your thoughts?


(pulley) #2

As i have background to cod 1 and other cod parts i quite often use the iron sight. Im not sure about it but it feels easier to hold aim over a far distance.

I agree in all points to samurai. Would be nice to see this in an upcoming build!


(tokamak) #3

Agreed with absolutely everything. Especially recoil needs a reduction because it disproportionately punishes the sights by making your screen hike and impairing your visibility.

Increased damage fall off overall is also very welcome as it would mean less random kills over all.

It doesn’t need to be like COD. COD is almost IS only which is equally bad. I just like the balance that QW had. If DB can achieve that them I’m incredibly happy.


(luQx) #4

Why decrease the recoil there isnt really recoil in this game besides the fops weapon and this anoying “zick-zack” stuff ?


(Kl3ppy) #5

There should be proper recoil instead of this zick-zack crap or no recoil.


(luQx) #6

I think if they would remove this zick zack stuff on the medic weapon there would be no more recoil anymore


(Samurai.) #7

Do you understand what recoil is? I don’t want to be patronizing but enter a server pick a weapon and go into ironsight. Just hold mouse 1 and watch the gun climb, then tell me there is no recoil.

I agree the medic weapon has the lowest recoil of them all, but i am suggesting they replace the horizontal motion with purely vertical climb.


(tokamak) #8

There’s lots of recoil in this game compared to others. And that isn’t a bad thing but it really makes ironsights disproportionately hard to use.


(en2ie) #9

Yeah I liked the iron sights in ETQW, I also found myself crouching at range which I only do in DB when performing objectives.


(ImageOmega) #10

I agree with the points Samurai made.

I do think overall (from the hip included) bullet spread should be reduced and base movement speed (especially strafing and back peddling) should be increased. It is silly how much faster you are strafing than back pedaling. Should be the same and I hope for faster speeds as well.


(nailzor) #11

Simple! Remove ironsights entirely, increase hip accuracy, same speed movement in all directions.

With the recoil that has been introduced, the higher rate of fire on (for example) the medic gun = faster your spread gets out of hand.


(Maca) #12

Stances like crouch should effect recoil and spread noticeably. Both in IS and hip.


(montheponies) #13

Personally i dont use IS at all - for some of the reasons mentioned, but mainly because the current (small) size of maps / locations shouldnt warrant its use. I have to admit at being bemused by requests for a ‘QW variant’ when there is nothing like the combat distance involved.

In short, IS should only be a tangible advantage for long range combat. Any medium to short range should be coped with by decent hip firing. Stance, cursor movement and body movement should all affect spread. Recoil should be predictable and controllable via burst fire / mouse movement.


(warbie) #14

We have a winner!


(tokamak) #15

Best solution to all these class issues is to remove classes in it’s entirety. In fact, let’s just reduce the game to the simplicty of Space Invaders, you can’t beat a classic.


(spookify) #16

I dont mind Recoil but spread is stupid


(pulley) #17

i think you mean spread? Because if u dont have recoil i want your config…


(INF3RN0) #18

The medic SMG has x and y recoil aka “zig-zag”. That does make sense on an SMG. Whether or not medic should be confined to SMGs is another topic though. I wouldn’t mind a reduction in recoil overall, though I think a lower RoF would make it a lot less problematic. I would however like some future weapons to have very high recoil in exchange for higher damage, but recoil doesn’t necessarily need to set the default standard.

I don’t mind iron-sights as long as they are there mostly for long-ranged use. ETQW did do a really good job with iron sights, so I think there’s hope for keeping them. Lowering creep spread and reducing RoF might be somethings to try first with the current build.


(jopjop) #19

yes to all accounts on samus post… not sure if it’ll prove better but atm i dont use ironsights at all while shooting at any range… except vassili ofc


(j4b) #20

agree with samu. also if i dont like to many different weapons in the game. ^^