Ironsights of Engi and Cvops SMG too small


(Rex) #1

Ironsights of Engi and Cvops machine pistol are too small.


Also the fov doesn’t change.


(Vahl) #2

Hey, thanks for the report :slight_smile:
However, these are not SMGs, but machine pistols, which are supposed to be held and to work like pistols. I changed their behaviour and position accordingly so that the confusion would not happen anymore and to better reflect their ingame behaviour.


(Nail) #3

I like the MPs


(Rex) #4

Oh yeah, sorry mixed it up. Thanks for correcting me!


(Nail) #5

covie, maybe, engi is ok


(MrEd) #6

[QUOTE=Vahl;438123]Hey, thanks for the report :slight_smile:
However, these are not SMGs, but machine pistols, which are supposed to be held and to work like pistols. I changed their behaviour and position accordingly so that the confusion would not happen anymore and to better reflect their ingame behaviour.[/QUOTE]

Further to the work by Vahl, the animators are going to take a look over the pistol and machine pistol zoomed animations to adjust them to match the new behaviours.


(Vahl) #7

Interesting…they are exactly the same position, scale,etc, since they are the same gun (covie has a suppressor added but the position is based on arms position, not the gun center.).

This is something I have been thinking about a lot lately, how visual feedback influences gameplay feeling and how, for instance, a different weapon position can make the gun “feel” more accurate while all that was done was moving a mesh around (which doesn’t affect the gameplay whatsoever) The day after I modified the weapon position, we had some internal feedback saying that some weapons were made more accurate while they weren’t…Not saying that’s what you mean, but this is something I am really interested in and would like to investigate further (and I know MrEd is interested by that aswell :))


(Samurai.) #8

Would it be possible to allow position/scale of the weapon to be altered via the player to an extent, like you can achieve in CS:GO. That way you can have a standard model position by default that looks good, but for more advanced (or interested) users the ability to alter the position/scale within reasonable boundaries for personal preference would be awesome.

Edit: In regards to your internal feedback about model positioning making weapons feel more accurate, from my experience i find the barrel and direction (or angle) that the gun is facing usually ends up being a subliminal aspect of lining up my aim on the enemy and actually helps me aim more accurately while strafing. The scale of the weapon is purely for visibility.


(Nail) #9

[QUOTE=Vahl;438721]Interesting…they are exactly the same position, scale,etc, since they are the same gun (covie has a suppressor added but the position is based on arms position, not the gun center.).

This is something I have been thinking about a lot lately, how visual feedback influences gameplay feeling and how, for instance, a different weapon position can make the gun “feel” more accurate while all that was done was moving a mesh around (which doesn’t affect the gameplay whatsoever) The day after I modified the weapon position, we had some internal feedback saying that some weapons were made more accurate while they weren’t…Not saying that’s what you mean, but this is something I am really interested in and would like to investigate further (and I know MrEd is interested by that aswell :))[/QUOTE]

must have been the difference in front sight, the engi’s is easier for me to see, I’m used to fiber optic fronts