My first map has finally come to an end. There are no effects within. At least not those big ones i planed such as light and other stuff. Still too noob for this stuff 
Description:
Irmgard Complex was originally designed to be a 1on1 objective-based EtPro Stopwatch map and could be played up to 3 on 3. After endround 1 the predecessor Axis will have to beat the clock.
Briefing:
A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty Axis Sea Gun which only could be located through the radiowaves it is emiting. All this troup knows is that there somewhere is a gate. And by passing through this gate they will gain access to the base.
Features:
- music toggle (for relaxing ambient :))
- multiple Spawnpoint system scripted. Axis Spawnpoint can be toggled back and forth by a switch
- multiple Spawntime system. Allies and Axis Spawntime can be set to 5 and 8. Both sides have access to both triggers.
Screenshots:
A little overview over the area.
Some mysterious doors and ladders. Might come an allies out there, i dont know
Near the allied Spawn.
Room with an objective within. The objective is the key on the right side.
The complex from outside. 2 Axis Sea Guns protect it.
For Bugs pls use this thread or contact me via E-Mail.
Here is the download link. Its now beta3:
http://www.wolfmap.de/details.php?file_id=3149






though this map is almost final.


