Iris (illusion holograms)


(tomas.chavez) #1

(Merc Name: Iris)
Class-Recon
HP-100
Speed-430

Profile:
Nationality: Chilean (there are no latinamerican mercs yet, and lack of women)
Gender: Female
She will help your squad hidding and looking who’s there without being noticed. Iris is for the metaphor of the image,
the illusion, the eye…

Chilean women images:

(Ability #1)
Cooldown- 25s
Duration- 18s
Holographic projector: It creates a “holographic wall” 3 by 4 meters (tall/wide) -non solid/almost invisible- that from the opposing side of the deployers perspective, will make the place look like there is no players/deployables behind. Bullets going through should create a kind of shockwave in the hologram visible from both sides, which can help enemies detect it

[list]
[*] Only applies to what this “wall” covers or hides from your sight, therefore, if you walk arround it you will start seeing the players/deployables). The projector sits at the bottom of the projected holo-wall, barely visible?

[*] As a friendly player, you can actually see what’s going on behind. It should look like blueish wall to friends. When shot through, the holograph gets distorted. If you shoot the proyector, it breaks (50 hp).

[*] Because this is like a “stationary” Phantom, projector won’t work if Iris leaves a predefined functional radius (15 meters). I don’t know about this.[/list]

(Ability #2)
Cooldown- 45s, 2 of them in handy
Duration- 35s
Holographic cap: Throwable. It will deploy a similar effect to Phantom’s invisible armor (invisibility and protective hp) but on deployables (1m radius effectiveness). It doesn’t hide the sound (like in mines), and even emits a signature sound above it (so enemies can hear that there’s a mine hidden for example. It gives Iris a little bonus xp when the hidden deployable does it’s action (gives health, explodes, etc.)

Weapons-
Primary (similar to Phantom)- Blishlok, Grandeur, Dreiss AR - Augments could be 1) Silencer for main gun 2) Augmented duration of deployables
Secondary- S&W, Caulden
Melee- Kukri, Beckhill knife


(Demonic_Muff1n) #2

i suggest you should increase the hp on the projector to maybe about 50 hp. also why does a recon class have an smg as primaries, at least if should have DMR weapons like the dreiss, grandeur sr or the pdp 90. if you equip a recon class with smg’s it defeats the purpose of a recon class which is to provide intel on enemy positions from a distance


(tomas.chavez) #3

I tried to make something like phantom. I think it may have a similar arsenal that phantom


(Demonic_Muff1n) #4

well i mean if you’re going to stick with the loadout that you have on this merc right now it wouldn’t be classified as a recon merc, it would be of more like an engineer as engineers have smg’s as primaries and the projector serves a more support function that benefits the team as a whole. also if this merc was an engineer it would make a very useful function when planting or defusing bombs as you can put down the projector and defuse/plant bombs without the enemy seeing you (unless a recon class spots you with their device)


(AlbinMatt) #5

Now, can other Recons use their spotters against this holographic dome?