(Merc Name: Iris)
Class-Recon
HP-100
Speed-430
Profile:
Nationality: Chilean (there are no latinamerican mercs yet, and lack of women)
Gender: Female
She will help your squad hidding and looking who’s there without being noticed. Iris is for the metaphor of the image,
the illusion, the eye…
(Ability #1)
Cooldown- 25s
Duration- 18s
Holographic projector: It creates a “holographic wall” 3 by 4 meters (tall/wide) -non solid/almost invisible- that from the opposing side of the deployers perspective, will make the place look like there is no players/deployables behind. Bullets going through should create a kind of shockwave in the hologram visible from both sides, which can help enemies detect it
[list]
[*] Only applies to what this “wall” covers or hides from your sight, therefore, if you walk arround it you will start seeing the players/deployables). The projector sits at the bottom of the projected holo-wall, barely visible?
[*] As a friendly player, you can actually see what’s going on behind. It should look like blueish wall to friends. When shot through, the holograph gets distorted. If you shoot the proyector, it breaks (50 hp).
[*] Because this is like a “stationary” Phantom, projector won’t work if Iris leaves a predefined functional radius (15 meters). I don’t know about this.[/list]
(Ability #2)
Cooldown- 45s, 2 of them in handy
Duration- 35s
Holographic cap: Throwable. It will deploy a similar effect to Phantom’s invisible armor (invisibility and protective hp) but on deployables (1m radius effectiveness). It doesn’t hide the sound (like in mines), and even emits a signature sound above it (so enemies can hear that there’s a mine hidden for example. It gives Iris a little bonus xp when the hidden deployable does it’s action (gives health, explodes, etc.)
Weapons-
Primary (similar to Phantom)- Blishlok, Grandeur, Dreiss AR - Augments could be 1) Silencer for main gun 2) Augmented duration of deployables
Secondary- S&W, Caulden
Melee- Kukri, Beckhill knife