Invulnerability period after getting revived = bug?


(onyxMaker) #1

Why is there a period of invulnerability immediately after a person gets revived?

Is this just a bug? Surely this can’t be a design idea.

People should be able to take damage again the instant that they get revived.


(Ardez1) #2

[quote=“onyxMaker;12680”]Why is there a period of invulnerability immediately after a person gets revived?

Is this just a bug? Surely this can’t be a design idea.

People should be able to take damage again the instant that they get revived.[/quote]

This is by design. :slight_smile:


(Mr-Penguin) #3

[quote=“Ardez;32156”][quote=“onyxMaker;12680”]Why is there a period of invulnerability immediately after a person gets revived?

Is this just a bug? Surely this can’t be a design idea.

People should be able to take damage again the instant that they get revived.[/quote]

This is by design. :)[/quote]
To make sure people don’t instantly die as soon as they’re alive again, which would totally defeat the purpose of revives.


(Ardez1) #4

[quote=“derpypenguinz19;32157”][quote=“Ardez;32156”][quote=“onyxMaker;12680”]Why is there a period of invulnerability immediately after a person gets revived?

Is this just a bug? Surely this can’t be a design idea.

People should be able to take damage again the instant that they get revived.[/quote]

This is by design. :)[/quote]
To make sure people don’t instantly die as soon as they’re alive again, which would totally defeat the purpose of revives.[/quote]

It is worth mentioning that the shield goes away the moment they try and attack/perform an objective, etc. Also 1 second of that invul is eaten up by a revive animation.


(onyxMaker) #5

[quote=“derpypenguinz19;32157”]
This is by design. :)[/quote]

To make sure people don’t instantly die as soon as they’re alive again, which would totally defeat the purpose of revives.

If you’re trying to revive someone who’s still in the line of fire and is getting shot at then they deserve to die again immediately.

All this mechanic does is make the medics way more powerful than they should be.

Revives should only be a useful tactic when there is no enemy fire in the area.


(onyxMaker) #6

.


(zealousHumdinger) #7

On the contrary I have seen many times being hit right upon revive. I don’t even as much as move and dead again. This is a bug.


(Szakalot) #8

[quote=“onyxMaker;32160”]

Revives should only be a useful tactic when there is no enemy fire in the area.[/quote]

you will not find a lot of support for this statement.

DB is a spiritual successor to games that relied on clutch revives under fire.


(Daergar) #9

I am not sure you understand the core mechanics and game-flow.

The underlying problem is the new (and some old…) players not gibbing downed enemies like the game demands, which indeed may make reviving seem too powerful.


(Amerika) #10

It’s not a bug. It’s just an opinion on your part. And it’s a divisive opinion as there are some like you who believe that there should not be a shield, some that believe there should be a shield like there is and even others who think that you should get a shield but be completely frozen in a kneel down state (not even able to move your mouse around) until the invuln wears off.


(Glot) #11

after person is revived, he should be put into an intense therapy ward for at least a week with constant monitoring from doctors.


(Amerika) #12

Haha, nice glottis.

In other news somebody disagreed with my post when all it was is stating the different opinions people have in regards to revives. I didn’t even state my own opinion. Weird.


(avidCow) #13

Why is there a period of invulnerability immediately after a person gets revived?

Because it works. Seriously, this mechanic has been around for over 10 years. It works.

The timing was tweaked in the last patch which has made it much easier to deal with revived players. I expect no more complaints from the anti medic-train crowd. :*


(GildedDark) #14

And you can partly bypass the invulnerability with explosives and sometimes headshots


(Old Man) #15

[quote=“derpypenguinz19;32157”][quote=“Ardez;32156”][quote=“onyxMaker;12680”]Why is there a period of invulnerability immediately after a person gets revived?

Is this just a bug? Surely this can’t be a design idea.

People should be able to take damage again the instant that they get revived.[/quote]

This is by design. :)[/quote]
To make sure people don’t instantly die as soon as they’re alive again, which would totally defeat the purpose of revives.[/quote]

To be fair you shouldn’t be revived in a middle of a fire fight without a risk. Invulnerability period leads to medic trains and that’ isn’t pretty.


(Yak) #16

I don’t see why people have a problem with this. If you don’t want that person getting up,

a) gib them

b) keep your gun trained on their head and wait for them to revive, then down them again

or (best option)

c) Kill the medic. Is it that hard to shoot the medic rather than the revived person?


(Talak) #17

Not enough players focus on the medic and they amusingly shoot Aura instead of her heal pylon. I don’t think the op has played ET:W. All it takes is a couple of shots to the head of a downed player to finish them off.


(Glot) #18

[quote=“Yak;32461”]I don’t see why people have a problem with this. If you don’t want that person getting up,

a) gib them

b) keep your gun trained on their head and wait for them to revive, then down them again

or (best option)

c) Kill the medic. Is it that hard to shoot the medic rather than the revived person?[/quote]

or
do all three
Kill, then Kill again, then kill medic, then kill third time and then gib 'em.
https://youtu.be/wnI-ssMUCAI?t=2m49s

=)


(GregHouseMD) #19

[quote=“Yak;32461”]I don’t see why people have a problem with this. If you don’t want that person getting up,

a) gib them

b) keep your gun trained on their head and wait for them to revive, then down them again

or (best option)

c) Kill the medic. Is it that hard to shoot the medic rather than the revived person?[/quote]

I think the ‘issue’ here arises when they’re both medics. I say ‘issue’ because, of course, it’s a legitimate ( if easy ) tactic - and it has fairly simple ( if not easy ) counters.

In general, I think a lot of these ‘issues’ arise because people expect to be able to do one thing, and always be successful. But if you’re that rigid, you shouldn’t expect to be successful. Just as you shouldn’t expect to be successful against Rhino ( another common complaint ) if your tactic of choice is rushing him head-on. Improvise, adapt and overcome, people. There’s no shame in retreating and trying a different approach.


(Ghosthree3) #20

I think the bigger ‘issue’ is that to kill one person you have to kill two. You are one person.