Invisible explosions config


(Zenity) #1

I noticed on outciders stream (from last night), that explosions are still invisible with his config. I guess this still has to be locked down (or added as an in-game option in case you choose to allow it, since it’s pretty significant).

Unfortunately I don’t know how exactly this is done, so hopefully somebody else can help out with that if needed.


(Loffy) #2

Was it a Twitch stream? Perhaps the stream is saved and visible on the broadcaster’s twich page?


(poiuasd) #3

It’s MaxParticleVertexMemory. If you set it below the default value of 400 it will remove explosions and muzzle flashes along with the team color glow on mines, health stations and stuff like that.


(Zenity) #4

Thanks, hopefully it’s an easy fix then. Do you know if it has a measurable impact on performance?


(poiuasd) #5

Didn’t notice anything on my end when I played without explosions for a while.


(Szakalot) #6

It has visible impact on my performance when people headshot me through arty/airstrike


(yakcyll) #7

I think we all remove those not just to gain an advantage, but because they are simply bloody annoying visual clutter. If this needs to be regulated, then just let everyone pick whether they want to see them or not.


(Szakalot) #8

so no regulations you mean?

I’m not removing explosions from my CFG purely because I expect them to be force-fixed by SD. If Devs decide that removing explosions is fine (like it is now in W:ET) then this is the new meta, and having to see them is a huge disadvantage.


(Zenity) #9

Yeah, that’s why I wrote lock it down or add an in-game option. Though locking this down would make more sense to me. It may be clutter, but it’s clutter by design.


(yakcyll) #10

If the design you mention is pertaining to reality, then I argue that DB already has little to do with reality. And I don’t see how obstructing vision by exploding things can be a part of design here, although maybe it’s a novelty I’m not aware of. I can’t argue with some examples where a player with reduced graphic effects has a view advantage over a player with default settings, but as it is now, everyone is welcome to change that and if we’re to say that it’s hard to do so (which is a stupid argument in any discussion for me), then adding an option or a set of options in the settings is the way to go for me here.

I know that my personal opinion is not of much value in such discussions, but for me blocking the graphics settings that simplify the viewport and remove unnecessary effects and details would completely disqualify the game as a competitive title. I’m sure there are some players that feel in a similar way.


(Szakalot) #11

Really? Isn’t CS:GO the nr1 title in competitive esports FPS locking graphic settings so that you COULDN’T simplify gfx, remove smoke, etc.?

Played too much ET : P


(yakcyll) #12

Come on man, classifying smoke grenades as clutter is not a valid argument here. It’s as if I advocated that Redeye’s smoke grenade should not be a thing (as a matter of fact, there were smoke grenades in ET); like wtf? Besides, even leagues in CS1.6 disallowed certain settings from being abused as smoke grenades there were also subject to weird rendering shenanigans and you could actually see through them under certain circumstances and I played that game for eight years without complaining about it.

I suppose we’re soon to get to a point where I’ll have to spit out what I actually classify as clutter, so make it everything that obstructs the view without any actual intended gameplay use, so, for example, dust, fog, blur, random shaking, bobbing, muzzle flash, blood splatter, dynamic FOV, lens flare, dynamic foliage and the likes.


(Zenity) #13

[QUOTE=yakcyll;527701]If the design you mention is pertaining to reality, then I argue that DB already has little to do with reality. And I don’t see how obstructing vision by exploding things can be a part of design here, although maybe it’s a novelty I’m not aware of. I can’t argue with some examples where a player with reduced graphic effects has a view advantage over a player with default settings, but as it is now, everyone is welcome to change that and if we’re to say that it’s hard to do so (which is a stupid argument in any discussion for me), then adding an option or a set of options in the settings is the way to go for me here.

I know that my personal opinion is not of much value in such discussions, but for me blocking the graphics settings that simplify the viewport and remove unnecessary effects and details would completely disqualify the game as a competitive title. I’m sure there are some players that feel in a similar way.[/QUOTE]

It’s by design because SD designed it that way, simple as that. If they want to make this optional then I have no problem with that, but that’s how everybody will play then. Not necessarily because they even prefer playing that way, but because it absolutely is an advantage. The situation that my view is blocked for some time by explosions is pretty common, and while it fortunately hasn’t happened to me yet, I expect that it would feel pretty crappy to a newcomer if they would unexpectedly be shot through the explosion.


(Rémy Cabresin) #14

Right now it doesn’t matter, but mercs like Redeye whoms ability is based on people being able to see smoke would be completely useless. Now this can easily be fixed by having the smoke ability in a different ‘texturegroup’ with a different command that cannot be changed.

Hope the devs make separate commands, ‘non exploitable’ and ‘exploitable’ particles/visuals. That way things like muzzleflash, explosions, impactparticles can be turned off, but things like Redeye’s smoke/stokers molotov can be in the other group and turned on.

Ofcourse best case scenario is separate commands for every thing, EnableMuzzleflash 0/1, Showimpacts 0/1(bulletholes on walls etc), so that there is max options for everyone to play around with and that way SD also has the most options for banning/forcing more specific commands/visuals rather than banning all the weaks based on a few commands.