The patch changed it so you have to actually see enemies in the game so their mercs show up in the scoreboard. That’s a great change but it seems a little flawed in Execution mode. The enemy merc list resets every round even though you can’t switch mercs between rounds in Execution. So it’s practically pointless
It makes more sense for execution, since you know they can’t change for that round. If it was for objective/SW it would have to be permanently hidden, because when they become hidden, you’ll know they’ve changed.
How does anyone see this as a good change?!
This ONLY makes a little bit of sense in execution. What the hell is the point of this in every other game mode? It adds this sense of lack of information that is vital to countering the enemy team. It’s super annoying in competitive.
The weirdest part is that in Execution you can see the enemy merc list in the top right corner of the HUD anyway. Yet when the round starts, you only see blanks in the scoreboard.
Apparently the enemy merc list also resets for stopwatch at half-time, what is the reasoning behind this? They can’t exchange their merc lineup during half-time, so why hide it again?
[quote=“Haise;100966”]How does anyone see this as a good change?!
This ONLY makes a little bit of sense in execution. What the hell is the point of this in every other game mode? It adds this sense of lack of information that is vital to countering the enemy team. It’s super annoying in competitive.[/quote]
I like it, it actually make the game more exciting. You don’t need to know from the very start every merc, pick what you want, start with a balanced team and change accordingly to what the opponent do play.
The weirdest part is that in Execution you can see the enemy merc list in the top right corner of the HUD anyway. Yet when the round starts, you only see blanks in the scoreboard.
Apparently the enemy merc list also resets for stopwatch at half-time, what is the reasoning behind this? They can’t exchange their merc lineup during half-time, so why hide it again?[/quote]
The first encounter can be crucial to how the next few minutes play out. Knowing if youll face a sniper or an aura rush allows kinda spoils it. I definitly like it that way since it adds a bit more thrill and allows for more tactical approaches. Gotta say it feels uncomfortable in the first matches though.
Generally speaking people usually take an engi, healer, assault… so its not like there is a surprise there. But why should you be able to know what our lineup is before the game starts?
It just saves me from doing a 1 second left switch.