invisable ammo and health


(forbidden) #1

hello, i made a ammo and medic cabinets, and they are invisible for some reason, i can get ammo and health but for some reason i cannot see the ammo nor the health

thanks in advance,
forbidden


(nUllSkillZ) #2

Somewhere here in the forums is a link to a working prefab.

Not sure but as far as I remember it has something to do with trigger_health / trigger_ammo brush size.
They have to be bigger than the model of the cabinet.
Which tutorial are you using?


(forbidden) #3

im not using a tutorial i just opened the goldrush map and went off wat they had in there health and ammo things. but i must have missed something and i was hoping someone would know what i overlooked


(nUllSkillZ) #4

Short Version:

[ul]
[li]Cabinets[/li] [list]
[li]Ammo-Cabinet[/li] [list]
[li]misc_cabinet_supply[/li] “misc/misc_cabinet_supply”
Key: targetname
Value: cabinet_ammo_model
[li]trigger_ammo[/li] trigger-brush and origin-brush
“trigger/trigger_ammo”
Key: target
Value: cabinet_ammo_model

					additional possible keys:
					Key: ammototal	total available ammo
					Key: ammorate	ammo per package
			[/ul]
		[li]Health-Cabinet[/li]				[ul]
				[li]misc_cabinet_health[/li]						"misc/misc_cabinet_health"
					Key: targetname
					Value: cabinet_health_model
				[li]trigger_heal[/li]						trigger-brush and origin-brush
					"trigger/trigger_heal"
					Key: target
					Value: cabinet_health_model

					additional possible keys:
					Key: healtotal	total available health
					Key: healrate	health per package
			[/ul]
	[/list]
[li]Ingame- / Command map representation[/li]		[ul]
		[li]misc_commandmap_marker[/li]				"misc/misc_commandmap_marker"
			Key: targetname
			Value: cabinet_cm_marker
		[li]trigger_objective_info[/li]				trigger-brush and origin-brush
			"trigger/trigger_objective_info"
			Key: target
			Value: cabinet_cm_marker

			Key: customimage
			Value: gfx/limbo/cm_healthammo

			Key: track
			Value: ammo and health cabinet!

			Key: spawnflags
			Value: choose "axis_objective" + "allied_objective" + "is_healthammocabinet"
	[/ul]

[/list]

Note:
The used target / targetname keys from Goldrush could be different from the example above.
You could give all the entities that haven’t got a targetname a name.
Not sure if clipbrushes are necessary.

Edit:

Taken from a tutorial.
You should also search the link of the prefab.


(-SSF-Sage) #5

Check that the cabinet’s origins aren’t inside a (structural) brush.