Inventory system


(Attackmack) #1

So…Been thinking a bit about the classes/roles/character system.
Wha i understand is that were moving towards a more characterbased system, where your only real choice will be what character to play, and that will define your loadout. Im guessing with at least some options to the equipment.

Just a thought, would a tribesish style loadout/inventory system be worth a thought in DB?

That is, you choose between light/medium/heavy armor and this defines how many weapons/items you can carry and to some extent WHAT weapons/items you can carry.
While a “light” would be restricted to one main weapon and one sidearm, a medium could carry two main weapons. A heavy could also carry two main weapons, but has some heavier versions available.

The armorclass would also dictate how much damage you can take, your run/sprint speed and jumping capabilities.

Characters could still be used with a system like this, making your choice of character only dictate what special ability/trait you will have in battle.

It would require some thought and fleshing out, of course, but it would give a player a chance to design a character suitable for his/her playstyle.
It gave tribes incredible depth, as did it with Planetside1.

But I also see it could possible be to complicated for a game if trying to reach a wide audience (probably the reason why it was removed from Planetside2 and Tribes Ascend).

Dont hammer me, im no witch, just a noob thinking too much =)


(stealth6) #2

Isn’t this what they had in Brink?


(Rex) #3

No, thanks.

Yup.


(Raviolay) #4

I like this idea, it’s… proficient for a f2p game where you buy stuff, or spend the best part of a year getting the in game currency to get it. Needs 10% more hats however to be on to a winner.


(Pytox) #5

they had the light medium heavy thing in brink and didnt work so no thanks :tongue:


(Protekt1) #6

No. Character loadouts are not necessary. I think they will let you swap out weapons but I hope that is the most you can do. You cannot really get that fine tune balance if you let everyone pick what they want.

Also, they’ll only pick the strongest things. It will not really be about customization. It will be about making the cheesiest loadout possible.


(en2ie) #7

Yeah I think they will only allow swapping of the weapons (and thats to a similar type, so you wont be able to make a close-combat character proficient at long range).

An inventory system like this would invalidate the whole “DB is about its characters” thing they are trying todo - as characters would become merely cosmetic.


(Attackmack) #8

Never played brink so I wouldnt know. But Brink, however that was, was not the first game to have this system. Other games have done it and it has worked really well.
If characters give you special abilities/perks, and your class (light/med/heavy) decides what range of guns you can carry, I have problems seeing how this couldnt be balanced? Make it right, and every gun/gadget/item will have its important place for a successful team.
It would give characters importance, but also the players/teams a chance to design and define their playstyle with much more depth.

Whatever this has to do with f2p hats, though, is beyond me.


(1-800-NOTHING) #9

i think it would make more sense, as an idea, if this was the core design of the characters/game right from the start.

personally don’t find the choice between slow/heavy+high damage and fast/light+no damage all that compelling.


(Attackmack) #10

[QUOTE=1-800-NOTHING;464180]i think it would make more sense, as an idea, if this was the core design of the characters/game right from the start.

personally don’t find the choice between slow/heavy+high damage and fast/light+no damage all that compelling.[/QUOTE]

To be honest, thats simplifying it too far, its not about the extremes (though they would serve their purpose aswell) but whats in between.


(INF3RN0) #11

Actually your right, but it could take a very long time to implement. The effects mentioned could be made to function separately and just influence certain attributes of the character. Again I just think there isn’t enough time to do something like this in a way that works as intended. It also limits SD ability to offer more individual loadouts and infringes on how they plan to make money. This doesn’t mean you couldn’t see things like you mentioned appear as a future loadout though, which would be the most realistic means.