So…Been thinking a bit about the classes/roles/character system.
Wha i understand is that were moving towards a more characterbased system, where your only real choice will be what character to play, and that will define your loadout. Im guessing with at least some options to the equipment.
Just a thought, would a tribesish style loadout/inventory system be worth a thought in DB?
That is, you choose between light/medium/heavy armor and this defines how many weapons/items you can carry and to some extent WHAT weapons/items you can carry.
While a “light” would be restricted to one main weapon and one sidearm, a medium could carry two main weapons. A heavy could also carry two main weapons, but has some heavier versions available.
The armorclass would also dictate how much damage you can take, your run/sprint speed and jumping capabilities.
Characters could still be used with a system like this, making your choice of character only dictate what special ability/trait you will have in battle.
It would require some thought and fleshing out, of course, but it would give a player a chance to design a character suitable for his/her playstyle.
It gave tribes incredible depth, as did it with Planetside1.
But I also see it could possible be to complicated for a game if trying to reach a wide audience (probably the reason why it was removed from Planetside2 and Tribes Ascend).
Dont hammer me, im no witch, just a noob thinking too much =)
