Intuitive Map Interaction/Design


(INF3RN0) #1

This deserves its own screenshot collection versus that of the overview design suggestions topic. Basically this is referring to the extent of player interaction with the various objects in the maps, in the hope of creating non-map breaking skill jump routes to offer a less linear atmosphere. Its been talked/complained about plenty, but I think more of this type of stuff would greatly improve the game. At the moment a huge amount of space is filled by objects that add nothing to the game other than taking up geometric space, and that can easily be put to use. Let’s try to keep things more focused on posting images and less on deep theoretical discussion- just for the sake of collecting a bunch of ideas before sorting good/bad.

Here’s a few examples I could think of off the top of my head in LB.











(INF3RN0) #2











(INF3RN0) #3






More to come…


(SockDog) #4

No deep discussion, just say that I agree with this, it’s almost a crime that the maps aren’t being used a bit more vertically. The only things I don’t enjoy is where positions you can get into hide the player (Waterloo over the stairs) as long as they are a means to traverse it’s great.


(INF3RN0) #5

A few more for Waterloo…











(Evil-Doer) #6

Great thread.



(DarkangelUK) #7

[QUOTE=INF3RN0;421746]


[/QUOTE]

You can actually make it to that point. Unfortunately it’s due to a clipping bug where you can walk through the wall at either side of the turret :tongue:


(Anti) #8

Duuuuudddeeess! I’d actually started taking these sort screenshots for our Level Designers after all the previous ‘trick jump’ discussion, but all my other tasks had kind of knocked it to the back of my list. This is really helpful and saves me a lot of time :slight_smile:

I’d only done London Bridge so far, the nice thing is my list is about 75% the same as yours in terms of specific routes and jumps :cool:


(INF3RN0) #9

[QUOTE=Anti;421834]Duuuuudddeeess! I’d actually started taking these sort screenshots for our Level Designers after all the previous ‘trick jump’ discussion, but all my other tasks had kind of knocked it to the back of my list. This is really helpful and saves me a lot of time :slight_smile:

I’d only done London Bridge so far, the nice thing is my list is about 75% the same as yours in terms of specific routes and jumps :cool:[/QUOTE]

Glad to be of service :wink:!


(iwound) #10


ahh thats been spotted already. oops!


(DarkangelUK) #11

[QUOTE=Anti;421834]Duuuuudddeeess! I’d actually started taking these sort screenshots for our Level Designers after all the previous ‘trick jump’ discussion, but all my other tasks had kind of knocked it to the back of my list. This is really helpful and saves me a lot of time :slight_smile:

I’d only done London Bridge so far, the nice thing is my list is about 75% the same as yours in terms of specific routes and jumps :cool:[/QUOTE]

It’s not really trickjumping though is it, it’s just paths created in the map rather than using movement mechanics to any skilful degree to get there. I’m all for it, sure,why not… but it’s a poor replacement tbh if everyone can do it as soon as they know where the path is.


(stealth6) #12

True, true. This thread’s got me shaking my fist again. Why can’t modern games have strafe jumps!


(Breo) #13

What about the option to climb up (instead of jump up) things?


(Mustang) #14

SMOLT - Smooth movement over London terrain :smiley:


(Anti) #15

I’m not claiming this is trick jumping, but it came about because of that specific discussion that was had at the time.

If we can work in mechanics that will enable true trick jumping and still fit our aims for the core game I’m still not yet sure, but we’ll continue to discuss it.


(Dormamu) #16

W:ET Dreams :smiley:

Also DB really needs vaulting, sliding, slide+180 turn+shoot, climbing :smiley: without the “hold F”. Their are moments when i try to vault over rails, fences, barriers. Is like you’re on a water slide ride and as soon as you try to vault over a fence/barrier you hit a wall :(. (SMART/Tribes addiction :D)


(Dthy) #17

[QUOTE=Anti;421981]I’m not claiming this is trick jumping, but it came about because of that specific discussion that was had at the time.

If we can work in mechanics that will enable true trick jumping and still fit our aims for the core game I’m still not yet sure, but we’ll continue to discuss it.[/QUOTE]

OMFG. If trick jumping gets implemented, I will love SD strongly. Platonically of course, I’m not THAT easy.


(Rex) #18

I really hope you do! Trickjumping adds another skillful factor to the game, which also enables new possibilities to interact with the map. All of your old fans would appreciate this. And I’m sure all the new peeps will have fun with it, too. :slight_smile:


(INF3RN0) #19

Half demand strafe jumping and half demand SMART. We obviously need something instead of nothing at all lol.


(stealth6) #20

A combination of both, vertical strafejumps that also allow you to walljump and ramp jump.