So for the past 6 months or so I’ve been learning how to make games with various programs, and now that I’ve finished my master’s degree dissertation I have some time to devote substantial time to getting this project off the ground. I have been fooling with game engines for the last couple of months, and had a serious question about whether I was going to use Cryengine or UDK or even Torque3d. One of my big stumbling blocks with a lot of these engines was that they didn’t support Linux. As a long time Linux user who played RtCW/ET/QW on Linux (a lot) I didn’t feel right not having a Linux port, so I held off with actually starting to make this game because I was also waiting for some of the Doom 3 engine based projects to mature and maybe offer me an option. With the Humble Bundle 7 coming out today Dungeon Defenders is the first game made using UDK and UE3 to have a Linux port, and this was instrumental in making my choice. There are some definite downsides to using UDK over Cryengine, for example, however I feel that having multiple platforms is more important than lighting, for example.
Anyhow, what I’m trying to do now is recreate RtCW MP-Test / Beach demo in its entirety and move on from there to create a more modern Wolfenstein style experience. I already have a fully written game design document and concept art for a completely new game that takes after RtCW. At the moment I have the entire basic geometry of Beach done, and am working on the interior props. I should be done with a basic version of Beach in about a week. From there I will move on into getting weapons and animations into the game, and then work on the gameplay itself. I anticipate that animating the weapons and everything will take me a month or two (I already have the models) and I should be able to finish programming in about 6 months from now. Fortunately there are quite a few resources for UDK so I can’t foresee hitting any roadblocks that lack documentation.
Anyhow, I thought I’d share this to see if anyone wanted to help me. I’m going to do it myself if I have to (I’m pretty damn committed at this point) however I can always use some help. At this point I’m welcoming anyone who wants to put some time into this project out of…you know…the love of the game.
If you want to get involved you can PM me here, or send me an email at dashiva at gmail dot com. Thanks.