http://orig11.deviantart.net/1fce/f/2015/169/8/b/eyevy_by_organic_gear-d8xsbzs.png
“Newsflash: You’re dead. And now back to some music.”
-Eyevy
She owned a little Anti-Goverment pirate Radio so she could inform the people what’s wrong in their country. But when the Dirty Bomb-incident happened she took the opportunity to live in a demilitarized zone. One day, on one of her savaging hunts she stumbled upon a group of mercenaries who happened to listen to her radio during their missions. Due to her radioing skills and knowledge about semi auto rifles they offered her to come with them to keep an eye out over the area they operated.
Let’s just say she saved their asses and got payed a ton of money. And that’s how she became a mercenary.
I changed her a bit. Maybe you like her more this way? 
Stats
90 HP
450 Speed
Recon Class
Weapons:
Semi Auto Rifles
Primary:
Dreiss-AR
PDP-70
and that Red Eye Rifle
Secondary:
Empire-9
MP-400
DE .50
Abilities:
E:
She spots every enemy in her line of sight for about 8 seconds instantly.
Her lines depend on how many enemies she spotted. Since She was a radio host she should have a lot of voice lines. Here are some ideas of what she could say. I imagine a lot of snappy comments with many game internal, pop culture or other references:
1: “Got a lone wolf over here”
2: “Oh look at that cute couple”
3: “Oh baby a tripple!”
4: Party starts he-… over there"
5+: “Guys, I feel like a raid boss right now”
Cooldown: 10s
Q:
She marks a team member for 10-20 seconds. Marked player will look like an ally to the enemy team.
The logic behind that is that she fools the operator of the enemy team in thinking that they just got another merc as support for this mission.
“HQ? Ground Squad 5 here. Ehm, we just just received the reinforcement you sent us? Thanks for the fire support. See you back in base!”
This causes confusion in HQ but for a short period of time and that is enough to cause even more confusion in the team itself until HQ radios back that that’s not the case.
Possible counter plays: Agressive stationary stuff like mines and turrets could still react to the marked player as the friend/foe programming was already set up for the mission. I’m not sure about heal stations. Could be a little overpowered if the marked player could use it, but it could be a fun twist on the other hand.
Cooldown: 35s
Maybe I will update the Concept art to make her look a little more suited to a battle. Just take the picture to be before her mercenary time.
What do you guys think?
Different weapons? A second ability? Ability too OP/UP? Not good at all?
Let me know.