Intro videos


(Red*Uk) #1

Hi all.
I’m looking for info on the intro videos for each map, u know the little window in limbo that plays a video with that coo- chap blabing on about the obj…

I found the .wavs in sound/vo but where are the images/videos kept,
Also what format are the animations/videos??

Tnx inadvance

ps: just to make it a little clearer the wav/video in question is the (mapname)_news.wav


(MadJack) #2

Movies are ROQ format. Oddest thing is there’s no link in the sticky about that…

Here’s a link about creating ROQ movies: On Q3W

HTH


(CptnTriscuit) #3

The little window that shows the objective camera views and the radio tower with the sound rings when you play the newsreel doesnt use an ROQ for that little “animation”, instead it is a few images controled by a shader. But the results speak for themselves :slight_smile:


(MadJack) #4

oh my bad… I… huh… nevermind then :stuck_out_tongue: lol


(Red*Uk) #5

Np Madjack tnx for the linky tnx cptn Triscuit too :stuck_out_tongue:
but this info hasnt helped me much, like can we create these ourselfs??, so far i have the sounds and from what cptn triscuit said i have found the radio towerpart of the script in ui_assets:

// ydnar: radio tower shader
ui/assets/radio_tower
{
	nopicmip
	
	// clouds
	{
		map ui/assets/clouds.tga
		tcMod turb 0 0.009 0 0.01
		tcMod scroll 0.025 0
		rgbGen wave noise 0.95 0.05 0 45
	}
	{
		map ui/assets/clouds.tga
		blendFunc GL_DST_COLOR GL_ONE
		tcMod scale 0.75 1
		tcMod turb 0 0.009 0 0.01
		tcMod scroll 0.15 0
		rgbGen wave noise 0.95 0.05 0 45
	}
	
	// tower
	{
		map ui/assets/radio_tower.tga
		blendFunc GL_SRC_ALPHA GL_ONE
		tcMod turb 0 0.009 0 0.01
		rgbGen wave noise 0.95 0.05 0 45
	}
	{
		map ui/assets/radio_tower.tga
		blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
		tcMod turb 0 0.009 0 0.01
		rgbGen wave noise 0.95 0.05 0 45
	}
	
	// transmission rings
	{
		clampmap ui/assets/ring.tga
		blendFunc GL_SRC_ALPHA GL_ONE
		tcMod transform 1 0 0 1 0 0.25
		tcMod turb 0 0.009 0 0.01
		tcMod stretch sawtooth			0.1 1 0 0.4
		alphaGen wave inversesawtooth	0 1 0 0.4
		rgbGen wave noise 0.95 0.05 0 45
	}
	{
		clampmap ui/assets/ring.tga
		blendFunc GL_SRC_ALPHA GL_ONE
		tcMod transform 1 0 0 1 0 0.25
		tcMod turb 0 0.009 0 0.01
		tcMod stretch sawtooth			0.1 1 0.33 0.4
		alphaGen wave inversesawtooth	0 1 0.33 0.4
		rgbGen wave noise 0.95 0.05 0 45
	}
	{
		clampmap ui/assets/ring.tga
		blendFunc GL_SRC_ALPHA GL_ONE
		tcMod transform 1 0 0 1 0 0.25
		tcMod turb 0 0.009 0 0.01
		tcMod stretch sawtooth			0.1 1 0.66 0.4
		alphaGen wave inversesawtooth	0 1 0.66 0.4
		rgbGen wave noise 0.95 0.05 0 45
	}
}

still havent found all the images yet :confused:
also still havent a clue how to make it work?? if possable at all?


(CptnTriscuit) #6

Well, you could change anything…the only problem is you would be moving out the of the ‘map’ realm and into the ‘mod’ realm. Its not like in RTCW where every map had its own ROQ (or jpg) to show the map objectives.

I dont think its possible to define a different shader for the newsreel without replacing assets or changing code - both of which either could not or should not be done within the bounds of a “map release”.

What did you have in mind to change?


(Red*Uk) #7

Well i was looking to make one of those little videos, had some fun the other night getting a friend to read stuff out in a stiff english acent :slight_smile:
But yeh i’m not into moding, just having a little vid with some advice about objs would have been fun :wink:


(WolfWings) #8

On a somewhat different but related note…

…was the source code for the official (or any) encoder for RoQ files ever released, or a Linux binary? Or should I go poke at Graeme Devine(zaphod@) about that?

I’m on Linux, 100% full-time. And I’d really like to tinker with RoQ files, but I can’t seem to find any encoder except the Windows CLI version. Sure, it should work (and does) under Wine, but I’d like a native tool, as loading Wine just to compile a video file is a hastle all it’s own.


(CptnTriscuit) #9

Well, thats already built into the game with the objective camera system :wink:

You can always make a teaser movie for your map.


(Red*Uk) #10

Thought i’d post to help other with this.
as normal i jumped in with a question, when i should be Reading the manual!!!

From the LDR

News Reel
Each map has a WAV file which is used to read a news bite introducing the map as if from an old style newsreel. The wav file is stored in the following area: 

/sound/vo/<map name>/news_<map name>.wav .
All maps have a sound script file which also defines the news reel WAV file at the top. The scripts files are in the 'sound/scripts' folder and named after the map name. 

So no video but i got more or less what i was looking for :slight_smile: just hope the radio mass with the ring’s is automatic if u add sound, we’ll see :wink:

edit ring’s are automatic :slight_smile:


(Red*Uk) #11

So onto my next question :stuck_out_tongue:

what are the effects of adding textures to ui/assets and altering the ui_assets file to put my images in the box?? like can i do this or will it mess up people’s E.T??


(MadJack) #12

Don’t modify the original files or if you do, make sure you save those files with a different name.


(Ragnar_40k) #13

Does ET resp. Q3Map still support the videomap shader keyword (since I can’t fint it in the Shader Manual)? E.g. like this:

textures/example/video
{
	qer_editorimage textures/example/video.tga
	{
		videomap video/video.roq
	}
}