[QUOTE=Ashog;455062]Unfortunately, currently the most boring objectives for me are the second and especially third one on Canary Wharf. They are just, well, meh. Something missing there.
I would vote for more interact-transmit objectives like the last obj of White Chapel, but where the transmitter is placed in a more open place, where the travel routes for both teams are relatively long. This was so much fun on Andes ETQW map. Because you could shoot the transmitting players from afar, almost from spawn, so it really needed some team effort to support the transmittorz by killing off whole enemy defense, placing shields, bodyshields, short aggressive spawncamping during transmit, clearing the area, etc. And even then the transmits were really really tense, often on last seconds of the map, with several tranmittorz picking up the fallen objective from the hands of dead mates near the transmitter. Or a precisely aimed rocket launcher shot from the defense spawn could save the map for the defending team in the last moment by killing a transmittor and his supporters across half map. Or a well-timed artillery strike⦠Just wow moments. Lots of options. Players will invent options, just give freedom around objectiveā¦[/QUOTE]
Same with wolf et/rtcw. Weāre not going to get that in DB. This game is ran on tracks for the most part at least up until this point. Everything is completely linear and the map design and objective design is the flaw. Rather then trying to invent some new gameplay, or take or from :shakes: brink :shakes: take it from your games that worked! You mention wolf et being the type of game this models, but in reality it really isnāt. Unfortunately I have lost all interest in this game for the time being but will stick around for future patches and changes and hope for the better. But the premium services you are trying to make money off of, isnāt going to make you money when you canāt even design the core game that people want to play.