I would like to intercept everything that has been entered in the console.
So far I figured out how to intercept the chat messages entered through the messagemodes.
I also found CG_ConsoleCommand which checks commands entered in the console, but if the console text didn’t start with an /, then it doesn’t pass there.
So the moment the client enters something in his console window, I need to call my own function from that point and send along what was entered from console.
I’ve been looking for two days now and I just can’t find it.
I hope someone will be able to point it out for me 
intercept console text
s-men
(s-men)
#1
Ragnar_40k
(Ragnar_40k)
#2
Search for “trap_SendConsoleCommand”, afaik this is the interface between the game code and the engine for console commands.
s-men
(s-men)
#3
no it doens’t go through there either.
I edited trap_sendconsolecommand to this:
void trap_SendConsoleCommand( const char *text ) {
trap_Print("tiet
");
trap_Print(va("%s
", text));
syscall( CG_SENDCONSOLECOMMAND, text );
}
and where messagemode text is being handles I added this:
trap_Print("it's not a command
");
result:

As you can see, via messagemode i get my expected output and the output from sendconsolecommand, but when I entered a text into the console it didn’t so I didn’t intercept the message.
Any other ideas?