My two cents, I suppose. Keeping it matter-of-fact-ly, with a few suggestions;
[ul]
[li]Trying to quick-revive someone who’s died on an objective will prioritize interaction with the objective. Small objectives which are being looked at should take priority over large-bounds objectives (C4 > Players > Gates, etc).[/li][li]Reviving a player while moving is unreliable. While the range seems to be by design - and with good reason - it’s slightly too short.[/li][li]Interactions involving carried objectives are far too finicky. Both delivering and returning them takes multiple attempts to start unless you’re perfectly still and the range, like reviving, is a bit short.[/li][/ul]
On the upside, however, interactions with deployables - mines, stations and turrets - are very good!