Some background info for anyone not familiar with the Intelligence Mission:
(Intelligence is) a particular objective that can come up when one team is completely dominating. Sometimes that’s just unavoidable. It’s just random luck of the draw that this team has a combination of people and combination of ping. For whatever reason, they are just dominating that other team. That’s demoralizing for the other team, and the kick ass team isn’t having that much fun either, really.
When we recognize when that’s happening, the team getting dominated get a new objective called collecting intelligence. It’s a side-objective. They go off and find some intelligence that’s generated in the world, they carry it to the nearest command post. Generally we try to look for players who are clearly having a bad time, who have a negative 5000 (note: exaggeration) kill ratio, and they’re clearly about to quit. We say, “hey, this is the most important mission on the universe, there’s intel out there on the field, nobody knows where it is; you are the only one who knows where it is, follow the arrow and collect that thing.”
As soon as you pick up that intelligence, everybody in the enemy team goes: “****. Someone has intelligence, find this guy, track him down.” Now suddenly you become the most important person in the team, even though a few minutes ago you couldn’t carry anyone’s [ponders various analogies]. Suddenly you’re really helping a lot.
If you successfully deliver that intel, what that does is: for your entire team – for the next (we’ve still to work out the exact time) say one minute or two minutes – the respawn wait gets cut in half. So, suddenly that can help the team that’s been getting completely dominated, and suddenly they’re spending twice as much time on the field and can start turning it around, and they can start feeling good about themselves.
You were an epic hero for making it happen, and that’s right after you were having a really terrible time. We found a way to get you involved, and I would argue that the other team is having a great time as well because they now have some competition. It’s not an empty victory for us if we continue to win. It helps create that incredible drama and tension, and suddenly everyone is back together, and it’s neck and neck. In the end, the good team will likely win anyway as it’s not a game-breaker, but it is something that can help the other team… and give them a chance to kick it back into overdrive."
I have to say I really like this idea. It sure beats a shuffle in mid map, or even a shuffle at the end of the map. It has the potential to take what might have been a boring or frustrating match and turn it into a great match. It will help keep servers from emptying out from players leaving because they are getting steamrolled (a cyclical condition which once started is hard to slow down because the more people leave the worse their team does and the worse it does the more people leave). There’s a whole lot to love with this one and I can’t wait to see how it works in practice!
My concern with it as described above though is that in giving the mission to the guy who is doing the worst on the losing team you drastically lower the chance that it will be completed successfully. You’re giving it to the guy most likely to flub the mission! He could be a guy who just started and doesn’t even know where the command posts are, and he may just completely ignore it because he’s so overwhelmed. It’s a lot more important to help the entire team than that one guy, the needs of the many etc.
In my mind if this mechanic is going to be successful then the losing team should have a good chance of completing the mission, so I think the mission should go to someone who is doing at least reasonably well. How about the guy who’s doing well and sticks with the losing team even though he could quit and go to another server? Or better yet, the guy who switches sides when guys on the other team start leaving because they are getting stomped, give it to that guy as a reward for switching.
Probably it’s already been thought out and tuned, but if not maybe some more thought is needed as to who it goes to?
