Hi everyone, first post on this forum…
I have been here before and viewed as a guest mainly so i could get started at mapping… anyway…
I have quite a few cylinders in my map at the moment and because it is nowhere near complete yet I would like to get this out of the way. When I compile the map and run it in ET I am able to find the one edge that doesn’t seem to clip on cylinders, usually it’s the west edge. I can walk straight through all my posts and pillars, great!
I’m only using the basic compiler at the moment because it takes long enough to start with. I was wondering if this problem is sorted out with the later compilers or do I have to insert a clipping plane into every cylinder that I have? (Lol, yeah, cylindrical clipping brushes wouldn’t work either huh?)
Again to do with cylinders,
I have built a house on cylinderical struts just high enough so that a player can prone to travel under it. This started to be a bit of a problem so I raised it, so now a player can just crouch under to move… However, the problem comes when trying to get out from under the front of the house. When run in ET it seems like there is a clipping plane at the front of the house preventing me from emerging from underneath when crouched or even proned. Although I can move from the outside of the house, under that area both proned and crouched. It’s almost as if there is a one way clipping plane on the front limit of the house. Also, it’s just limited to a section of the front of the house and doesn’t go all along it’s front. (And no, I haven’t got any clipping brushes anywhere near that section of the map. It’s just your basic flat brush on top of cylindrical struts on top of slightly off-flat terrain).
Any Ideas?
Thanks for reading…



:notworthy: Thanks!