or maybe they will just jump into whatever is new, get bored with the game quickly and quit, after feeling like they ‘saw it all’.
2 week rotation actually allows players to explore the mercs on different maps/playstyles/enemy counters/team composition etc. I’ve been playing Fletcher for months now, and I still feel like I learn something new every second day.
Players who would get bored with a merc in a day time would get bored with a game even faster with weekly rotations. They lack focus and patience to collect enough creds to buy every next one.
It takes about 5-6 days to buy 30k merc, considerably faster with beginners rewards, but to get there, they would be forced to play with just a few mercs, that they would get bored with real fast. Then, if they actualyl will manage to get a new merc, they will suddently discover that its not really what they expected(and it will happen since they lack patience) and then, by looking at another 30k, or even 50k, farm, just say “naaah” and quit.
For players like that it wont matter how many mercs are there. Their attention span is extremely short and they will get bored with game anyway, and with weekly rotations, it will happen even sooner. They get bored with available mercs, but since theres several days till next rotation, they will just put game on hold, and due to their short attention span, will never come back.
its not as dynamic as you state either. Majority of playerbase is stable. Its not true that for every new player you have a veteran who goes away. Most of the players that leave are the players that played very little.
Players that like the game - stay. The longer the game is out, the higher the percentage of ‘stable’ players.
In half a year, the amount of ‘stable’ players - those who played for months, rather than weeks, will be much higher than now. Therefore, more players will have access to more mercs. Just like, the longer the game is out, the higher an average player level.
I never sayd that its 1 for 1 exchange, especially 1 new for 1 old. Pyramid scheme is quite well appliable in this case. Theres top, hardcore players, old and dedicated. Theres middle section, who play more casually, every now and then, not truly committted, but fairly regularly, and then thers most numerous part of population, that comes and goes, some come, some quit, some play once a week, some bury a whole weekend into game once a month.
And again. Absurd. That part about game lifespan being directly related to number of players.
There are a number of factors related to size of player base and time since release is one of the less relevant ones. Development directions, number of features, cheaters, requirements, even seasons have far greater effect of population than date of release.
Most games reach certain treshhold fairly fast, and after that all those secondary factors start substract or multiply number of players in playerbase. And even number(and share) of older/newer players is affected by those things. Like adding Cobalt level cards had practicalyl no impact for new players, while free Fragger benefited mainly fresh recruits.
Samestory is with average level and stable player base. Obviously game just got into ob phase and numbers will grow, but they wont grow that much and they will reach certain treshhold at some point, where it will not increase any further, since quitting of just one oldie will have to be compensated by hundreds of new recruits to just maintain current level.
they might as well try it out, but not swarm it the way that someone who only has skyhammer and aura will. Instead of seeing 5 naders per team for a week, you will maybe see a higher percentage of naders in the first day, and much more balanced teams in the following days.
So far, facts do not support your point of view.
why are they idiotic?
I’d pick nader and blast those rhinos away. teams of 4 or more snipers are always hilariously steamrolled down. While it can be annoying to have bad composition on your team, you have no influence on the said composition. 4 rhinos aren’t more annoying than ‘no medics’ or ‘no engineers’ or ‘no ammo givers’. In the end its up to the individual players to care (or not)
What if you dont have a nader ? What if you are on the same team with those Rhinos ? Or snipers ?
Yes, it is about individual preference. All im saying that devs shouldnt reinforce such instances in the first place, as they do with fixed rotations.
And i can live without medics, or ammo, or without specialists. I can regenerate, altho slowly, and teammate can give me(or other way around) a hand, and there are ammo crates on every map, fairly close, so its not 2 easy to resupply nor it is impossible.
But when team-based game is players as DM or KotH, its pretty much gamebreaking.