@stayfreshshoe TBH I couldn’t care less if you make frag grenades no longer insta-gib. To me, the insta-gibbing with frag grenades is a little over-kill. Yes grenades should be powerful by one shotting them, but not gibbing.
Instagibs - Sniper Rifles & Explosives
Just gonna leave this here because @PixelTwitch made video about this very subject. He makes a pretty good argument for both sides of the discussion and expresses a justified fear of making such changes.
I`m all foward removing insta-gibs, next stage, deal with sparks, make the revir gun laser have more travel time so it requires more skill to use, and reduce damage at long ranges.
I think that the whole reason why removing instagibs with Vassili sits so uneasily with me is definitely because the medic revives are just so strong in Dirty Bomb.
@Chase or just the fact that vassili holds no value over sparks anymore, worse secondary, worse speed, sniper and revivr are equal and sparks can just heal herself up so technically vass also has less hp .-.
@sensitiveJellyfish Some of Vassili’s secondary weapons are machine pistols which Sparks use. But aside that, I agree with what you’ve mentioned. Vassili in my opinion is my go-to counter when there are 2 sparks on the opposing team. The problem with the whole nerf for instagib is the fact that the time taken to gib > the time taken to revive. In other words, before you can gib a person, the downed player is already revived.
[quote=“sensitiveJellyfish;96480”]@Chase or just the fact that vassili holds no value over sparks anymore, worse secondary, worse speed, sniper and revivr are equal and sparks can just heal herself up so technically vass also has less hp .-.
@Chase imo the empire 9 is the best machine pistol :P[/quote]
Sparks looses speed because of the bat, with her only 2 good cards 383/382 compared to Aura.
The secondary is both true and false, fast firing rate is good. It has the function as a finisher, now you just need to weight in the other stats. Compare it to Vassilis high mag/dmg/range low firerate, but also his harder hitting sniper with less finishing required.
Sniper and Revivr have stats that fades the lines very close, at the end of the day the sniper is better. Sparks does not always have time to heal up, you surely know that with those Vassili headshots.
After the coming changes it is not a Sparks vs Vassili you want, it is Sparks/Vassili vs everyone else.
[quote=“FireWorks;94942”][quote=“Grave Knight;94873”][quote=“crabbyDimension;94805”]After instagib issue you should look into Sparks reviving.
it is just ridiculous. You cannot basically gib people since they are up before you can do anything and you are fighting like army of zombies instead which have to killed twice to stop them.[/quote]
There is a one second delay between being downed and revived. It is possible to gib someone in that time.[/quote]
Well, technically you are correct, but in fact it is very very short. If you face the mentioned competent Spark, you got no time to do the gib with bullets cause before the body even drops on the floor, it is already revived - with full health. Ok, its kinda nice to slaughter two full spawnwaves as Fragger and just being instarevived over and over in the process, but it also feels very bad being on the receiving end. The mechanic is currently pretty broken.
[quote=“crabbyDimension;94875”][quote=“Grave Knight;94873”]There is a one second delay between being downed and revived. It is possible to gib someone in that time. .[/quote]Nope, it isn’t. It’s still BS. Maybe you haven’t played against competent Sparks who has his reviver pointed and charged towards his mates before they go down.
We aren’t talking about just ranged revives, we’re talking like instarevives that compared to other medics is just laughable. With those there at least there’s time to do something to downed merc. It gets worse if there are more than one downed. So basically you get punished by downing two guys since you have just time to gib one and then get killed by another who just pops up instantly.
It just doesn’t make sense. Period.
[/quote]
I brought this up in the SD forums but here are some ideas so far for the Sparks change:
Either extend the standing up time until the Spawnprotection kicks by a couple more .1 secs. To actually allow to gib in this time.
Or just rework the sparks revive to a ~40% instaheal and then let the rest come as a heal over time. Similar to the Sawbones med pack. Facing these full health zombies is borked.[/quote]
It’s quite off-topic, but had to react. I just feel the same way, sparks is just broken from my point of view 
I actually like the suggestion to bring the person back with like 50% or 40% health as you suggest and heal the rest over time.
Maybe a specific feedback thread to this should be open. Would be interesting to see what others think.
[quote=“Pecka;96547”]It’s quite off-topic, but had to react. I just feel the same way, sparks is just broken from my point of view 
Maybe a specific feedback thread to this should be open. Would be interesting to see what others think.[/quote]I don’t think it’s off-topic at all since removing instagibs will directly affect reviving and also the balance between possible use of Sparks as sniper versus Vassili as sniper.
And I agree with Fireworks, even though the main problem seems to be that with single charged beam Sparks can revive ultrafast downed person.
I have seen lot of people talk about this problem with Sparks but not reaction from SD about it. It’s sad really since it could fit this next major update and wouldn’t be too hard to implent.
You could change the speed of reviving when using Sparks reviver, give revived less health like suggested etc. numerous ways to handle this issue.
Reviver is already now way too fast, let alone after instagib removal, it will be just craaazeeey.
Actually I would love to see the FEL-IX buffed, particularly in headshot damage. Depending on how they code it, Felix either should deal 200 damage on headshots or have a x3 multiplier instead of the standard x2. You’d still see people rocking the MO11 due to the Moa’s RPM but you might see more players using the FEL-IX to counter Rhino.
While I’m willing to to admit that revives might be a little OP (supposedly SD plans to rebalance the revive mechanic) I completely disagree Sparks’ REVIVR needs to be nerfed at long distance. It already has no scope with a x2 zoom, at best, (more likely an x1.5) and requires charging just to shoot it (let alone deal enough damage to hurt someone). Only people who think the REVIVR’s damage needs to be nerfed are the people who don’t play as Sparks.
@“Grave Knight” yeah, lets counter rhino the merc that barely gets used and if he’s used will camp in cqc where snipers are close to useless.
