Inspecting weapon


(ZeroFactor) #1

It would be nice if you did tricks, etc when you inspected your weapon, eg: flipping your knife around (like a butterfly knife) or spinning your pistol around your finger. Little things like this are what i really enjoy in a game sometimes. What are your thoughts on this?


(SirSwag) #2

I would personally love this.


(frankopeti) #3

Go play cs go:)


(Haki) #4

definitely a cool feature but honestly I hardly get enough time to fully inspect my weapon as is.


(KattiValk) #5

The animations are definitely not quite as fancy as CS:GO’s. I wouldn’t mind seeing some snazzy animations for at least the merc abilities as those are still being worked on.

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Free Hugs! http://i.imgur.com/6FGXtSH.png


(MTLMortis) #6

Be nice, prefer they spend their time on other things like fixing bugs, class balance, replacing that @Q#$$%ING pineapple juggler…


#7

I read there is a seperate team for the animations so the development speed of the actual game wouldn’t be decreased.


(Rjsto) #8

It’s again one of those things that shouldn’t be high on the priority list. But would be cool if it were somewhere on that list though


(FeralFlame) #9

it would be cool if they added it once they fixed more of the problems at hand cough pineapple juggler cough


(MarsRover) #10

Yeah let’s make the animation people do that. The results will be great, I’m sure.


(Rjsto) #11

Yeah let’s make the animation people do that. The results will be great, I’m sure.[/quote]

instead of throwing the grenades back, the character just starts juggling with them until they explode


(Faraleth) #12

@MTLMortis animators play absolutely no role in game design or balance. They simply create character animations to be implemented into the game.

Animation is a hugely time consuming and difficult to refine art, so more often than not (especially in a larger studio like SD), animations will have just that one job - animating. Getting upset because they were improving game visuals as opposed to gameplay features is a waste of time. :confused:


(KattiValk) #13

It takes a lot of attention to detail to animate properly. You need a good eye to simulate physics in a computer program.


(MTLMortis) #14

[quote=“Faraleth;150474”]@MTLMortis animators play absolutely no role in game design or balance. They simply create character animations to be implemented into the game.

Animation is a hugely time consuming and difficult to refine art, so more often than not (especially in a larger studio like SD), animations will have just that one job - animating. Getting upset because they were improving game visuals as opposed to gameplay features is a waste of time. :/[/quote]

Oh I’m not upset, I have no idea how large SD is overall as a game studio. I was assuming a smaller company with less people as compared to studios like Blizzard, etc. If that’s all they do then that’s all they do.

…still. That pineapple juggler has been around for a long, long, looooooong time with no relief in sight.