ydnar please help me before I go mad…
my map Estatica is finished, I’d just finalized item placement using ICE to test out various different item layouts - loading the new layouts into CPMA to playtest against bots using my precompiled BSP and AAS. All luverly jubbly no problems. But when I change the items in Radiant and recompile the map it breaks some of my cluster portals. I am certain that I have changed nothing except the items - no new brushes, models or anything. Surely this should make no difference to AAS compiling if the precompiled AAS works with a new item layout loaded in at runtime?
Whats more, I tried going back to the old version (which still works fine) and changing the items one by one. Sometimes bspc crashes completely, other times it works but breaks the cluster portals.
Any idea what might be happening here?
edit: btw I posted this here because if I use different versions of q3map2 I get different results with BSPC, unfortunately none of them work properly… I want to compile with q3map 2.3.32 as then my oddly angled models stay in the right places, but I would upgrade and use the beta release of GTK 1.3 to move the models if I thought it would help. At the moment though it just seems to break it in a different way…
Moving them into the right places in GTK 1.3.x is more of a job than it sounds, simply because my finely tuned lighting and shadows are reliant on their positions and its not like each model is consistently 8 units to the left or something, they’re all over the place…
- it was that lightning gun that was causing the problems for some reason - I swapped it with a 50 health that was about 256 units away and now it works again. Hurrah! Now I just have to test botplay a bit and then off we go with the final compile…