There are three levels on wich you have to fight a conflict.
1st, the overall strategy(determination of the overall playstyle and goals;ofensive/defensive play, emphasis on upfront batteling, or more flanking style, etc…), wich may in some cases span over several maps and includes every player of one team. But you can only have that when you are playing in a clan, or if a significant amount of players have headsets. If that’s not the case, than you’d probably rely mostly on tactics and skill. Even tactics are diffiult to apply without voice communication. Especially, because tactics could change mid-game. So tactics may require even more voice comm, than discussing the strategy.
2nd, the tactics. Used on the battlefield to achive the goals of the overall strategy. Whereas the strategy is more an off-screen thing in FPS games. Tactics are directly applied through(example) 2 four-men teams, or 4 two-men teams (in the case of DB, since you have 8 players on each side). A tactic would be; storm this high ground to get a clear view on the target. Tactics are more specific and dynamic, than a strategy.
And 3rd, the skill level(dancing, quick-scoping, aiming in general, etc…). Wich depends on the skill level(what else) of each single player and should make the tactic a reality and in this regard, the strategy as well. And when people suck on this one, everything above goes down the drain. Skill=operating highly dynamic, but allways with a focus on the given tactic.
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