Ingame advertisements ?


(brbrbr) #1

there was no inclusions of ads-related feats in Brink game ?
like ads surfaces in ETQW, i mean ?
broadcasting promotional online radios[on dedicated channel] or even “BrinkTV” streaming ?


(SIiced Bread) #2

Haha, they barely advertised their own game. But money is money and the cash must flow. If it does, no biggie. Billboards in-game or whatever don’t bother me so much.


(brbrbr) #3

imagine HUUUGE google ads ingame or ego enlargement advertisements or coffee[who said “stroyent!” ?] ads or PC hardware ads or … whatever may/might/must be sold to gamers.


(Slade05) #4

You`re the last to worry, Bas.
Russian IPs for the win.


(SIiced Bread) #5

Unless…it’s in the TOS


(Mustkunstn1k) #6

In-game ads would make sense when dealing with games set in the current world…


(Herandar) #7

The in-game ad market never took off like some publishers were hoping it would. Even in free-play MMOs, most advertisements are for other games by the same company.


(SockDog) #8

Always said the ads should be passed through and fit in with the art style of the game. I think they failed so much because we’re already quite attuned to filtering out the usual banners and visual assaults found on websites.

As a little aside, does everyone else cringe with embarrassment when they watch shows like Burn Notice and Bones and in the middle of dialogue they’ll stop and talk about a feature of the car they’re driving. NOT SUBTLE, TV PRODUCERS!


(LyndonL) #9

I always like the coke can with the label always in plain sight of the viewer.


(Nail) #10

I like passover Coke, made with sugar instead of corn syrup


(SockDog) #11

Damn American corn farmers! :slight_smile:


(Mr. Magikarp) #12

[QUOTE=SockDog;283702]
As a little aside, does everyone else cringe with embarrassment when they watch shows like Burn Notice and Bones and in the middle of dialogue they’ll stop and talk about a feature of the car they’re driving. NOT SUBTLE, TV PRODUCERS![/QUOTE]

Ugh, tell me about it. I was watching Fringe this past week when after a disaster, two characters whipped out their Sprint phones and started face-timing. At least they got it out of the way before the second commercial break.


(SockDog) #13

Yeah, saw exactly that too. Annoyingly, my wife and I are in the market for new phones and she said, “Can you really do that? I want that!”. She never says that when a Mercedes ad comes on!!!


(ed lolington) #14

or a trojan vibe ring:penguin::penguin::penguin::penguin::penguin::penguin:


(BrigandSk(A)) #15

advertisements topics… got tired of those… so that’s why the following testament . . .

Splash Damage’s best advertisement is after the proven success formula for a competitive / casual daily fps game pulling new buyers to Brink’s player base from all those games that customers thought would be better games.

Finally SP will show the gaming community that developers as well as players should have done their homework (research).

I’m vet gamer and I assure you all that SP have addressed the most common and annoying problems/issues about game design and replay ability.

Thank you splash damage for making non clan players feel like they are going to actually be backed up by their team! unfortunately most situations won’t be intentional (with the purpose of helping and winning) so … nice job with the AI tactical awareness and with the bribing system

So yeah… their product is their advertisement, imo it’s a very nice move from Bethesda and Splash Damage, simply because lately it’s has become very common to see most games upon release unfinished, unpolished, missing content, original content locked for micro transactions market, etc.

By not doing advertisement they are also protecting their investment since people are that dumb to not actually play the game the way it was designed for, such as grieffers, lonewolfs, and such things that constantly ruin the fun of the majority of the server player list either by not attacking when they should making the defenders waste their time and effort to have fun for their 30mins/45mins available in their lives.
Such things are not fun and are not welcome by the majority of a game’s playerbase, unless the game is so popular that people will even be willing to play the game to look cool… funny thing is…they look cool but feel terrible because they cant have a grasp on it.

The main reason why players in an competitive designed FPS game have a very hard time is because more than 90% of the time, people are actually forced unconditionally and unintentionally to play as they were 1 man army aka lonewolfs, just because humans are selfish and only try to collaborate/coop either by personal interest or due to drastic measures. In the competitive fps genre players should be coordinated controlling the territory (streets, choke-points, supply posts, crossroads and objectives)… instead players try to run around the edges of the map in circles like they were trying to chase their own tail while trying their luck to caught from the flanks or from behind the enemies for their top score thing or kill streak show off (dominations and such), and this ruins their team effort to control their own side and trying to push the enemy back, so this ends up like a big old west film mess where it looks like it’s a death match but there are 2 teams in fact and people can recognise what side is originally theirs due to their spawn location unless you have the odds to spawn in the middle of the map in front a guns blazing or already aimed at you.

Personally I do not like to feel scammed due to advertisement or game popularity, that’s why I do the best I can to stay away from triple A tittles that are in fact overrated whilst having terrible game design and nothing new compared to other older titles, besides stunning graphics. Hell is I want to be surprised by visuals I just go to the cinema…oh well but that’s me! Anyway real/simulated territorial control effort is not achieved by running around alone or using your mates as baits!!! It’s about strategy (territorial), team cooperation and self value.
So there you go… here are things most players have been occulted from (wish I knew why).

Brink’s fun is going to be sublime, mainly because players won’t have to spend ‘tons’ of hours in order to stay alive for a little while and try to get a kill or 2, neither to be familiarised to the map. We will just have to jump in and we are going be good to go, have a blast teamworking and controlling the map with completely strangers without any voice chat during any time of the game, this is just brilliant!

I wish best success to Bethesda and Slash Damage, I’m confident that their new IP (intellectual property) is enough for advertisement.


(ed lolington) #16

yeah im definitely taking your name


(brbrbr) #17

Dr Pepper ? :slight_smile:
Root Beer ? :slight_smile:
Maple syrup-based cooke ? :slight_smile:

damn arotech corporations, pushing farmers away from agrotech, “thanks” to Monsanto[hi, Bill. yes, we’re talk about you corp. again] and lobbyists and “thanks” to cheap oil/gas. but not for long.
horay, glorious mid-east oil crysis !! help diversify US economics/survive farmers/opress agrotech corporations !! let’s they gas/oil prices skyrocketing !! mwhahahaha !![Evil Laugh] God save America and American farmers !


(tokamak) #18

Indeed, this is exactly the formula that made ETQW beat games like Halo, BF and COD in sales hands down. It has proven it doesn’t need advertising! Games sell themselves.


(brbrbr) #19

its “proven” only because improperly implemented.
ingame ads had BRIGHT future, IMO.
just wait for properly engineered AND coded implementation and good marketing guy[with good experience both in ads biz, it biz and gaming biz. which is [still]rare combo. and THATS one of problem roots], to attract RIGHT kind of advertiser/companies.