info_player_intermission Problems...


(demoneye) #1

Hi Guys,

I’ve got 3 info_player_intermission’s in my map;

One with no spawn flags set for spectators.
One with spawnflag set to 1, for Axis win targeted at an info_notnull.
One with spawnflags set to 2, for Allied win targeted at an info_notnull.

When either side wins, the correct scripts are run (checked with print statements in my script) but the end game intermission view seems to be picked randomly!

Ideas?

DeMoNeye