info_limbo_camera questions?


(G0-Gerbil) #1

I’ve got my info_limbo_cameras pointed at info_notnulls / info_nulls (in case those were the problems?), and I finally twigged what was going wrong.

The info_limbo_cameras point not at the targeted entities, but directly above them. This makes positioning them accurately a bit of a problem, cos obvoiusly you then have to guess at the target position :confused: I’ve nearly got it sorted, but am still wondering if it’s just me having this problem?

Also, how do I (becauise it might be related) set a limbo camera for the front end bit of the limbo screen, IE not one of the objectives, but the overall ‘level mission’ bit of text (always the first page, then the first proper objective becomes page 2 etc).

Currently the only way I could make it work was to set it’s objective key to a value of zero, but the help for the entity doesn’t say anytrhing about this.

Any chance of clearing this up, I R confused (for a change…) :frowning:


(Mlehliw) #2

I couldn’t really understand what you were trying to ask.

What difference will targeting info_limbo_cameras at info_notnulls instead of info_nulls make? Currently I have all my objective cameras targeted at the info_nulls and haven’t had any problems with them.


(G0-Gerbil) #3

It’s not really what they are targetted at, it’s the fact that in the limbo screen you don’t get a view that corresponds with the limbo camera pointing directly at the entity.
The view I get is the limbo camera pointing some distance ABOVE the targetted entity. While it’s not impossible to work around (Ie you move your info_null etc. down) it’s guess work and annoying :confused:


(red_mamba) #4

I had same problems, camera shouldn’t intersect with a brush, keep some distance to brushes as well.


(Thej) #5

Why do u make such a big problem out of this, so u have to lower or put the info_null higher, BIG F**king deal.
If u tried one out and found out the right position i’m guessing ur smart enough to put the info_null’s at the same position at other info_limbo_cameras.


(G0-Gerbil) #6

Because it’s potentially a bug? I’m trying to track down whether it’s me or not cuasing the problems.
If it’s me, I’d like to find out so I can correct my mistake.
If it’s not me, then I’ll be able to get this ‘official’ and help other people in future with the same mistake.

If you aren’t interested in helping, then you’d be more useful keeping your fingers off the keyboard.

Mapping is hard enough when everything works as it should, and I don’t consider myself a n00b mapper. If there are problems others will face that I can track down and help fix or simplify, then who are you to suggest I should shut up and ignore it?


(eRRoLfLyNN) #7

Quick question: I only have one camera in at the minute, at the forward spawn. But will be putting more in tonight at my other objectives, for the limbo menu. I have an objdata file, but so far in limbo screen, I can’t click through the list of objectives i have written - only one appears - the forward spawn flag. I’m assuming that’s because it is the only one I have a camera set up for so far.

Just wondered, when I go to put the other objective cameras, how do the cameras know which piece of text in the objdata file they are related to. eg, say the camera is looking at documents or something, when the player is clicking through the objectives in the limbo menu, how can you let the camera view go to the doc camera when the text reads “Steal the docs”. Does the camera entity have a key that relates to the objdata file or something?

Any advice or info is really appreciated.


(nUllSkillZ) #8

The “info_limbo_camera”-entity is linked to objectives described in the “.objdata”-file through the key: “objective”
For the global objective (wm_mapdescription) the following key / value pair has to be used:
key: “objective”
value: “0”

For example for objective 1 (“wm_objective_axis_desc 1” / “wm_objective_allied_desc 1”) the following key / value pair has to be used:
key: “objective”
value: “1”

And so on for the other objectives.


(eRRoLfLyNN) #9

Cheers nullskillz. :drink: