Infiltrate! (second 60 player alpha test)


(Deprave) #1

I thought i would finaly make a post about my map, i tried to wait till final release but i need to express some things with some fellow mappers…anyways…

My map Infiltrate will reach the second large alpha testing with this scale of people, Things have been going along realy good ive been taking my sweet ass time as its my first map, which i planned to release for enemy territory, I have never released anything to the public b4 but i have been modding (mostly coding) and attempting to make one or two man Total Conversions and server side mods since 1995 and have indulged in quite a bit of worldcraft aswell as some radiant, well im strapping down and going balls to wall because its to late to turn back now, ive logged a lot of hours on this map, and am testing it to perfection…all I can say is it will be done when its done…but like i said there is a lot done…I feel that gameplay is very essential for this game and its taking me a lot of testing to perfect the gameplay/balance. And i have been blessed with a great test server with over 200 regulers and bandwitch up the arse :bump: :drink:

(p.s an irc et mapping channel would be cool)


(damocles) #2

pics?


(Shai) #3

(p.s an irc et mapping channel would be cool)

Well, Splash Damage has a channel @ quakenet.


(Deprave) #4

ok heres some quick screens i just snapped…notice the prefabs… they make me feel guilty lol, they will get full credit for them thou…


(Deprave) #5

Ill get around to taking some nice screens next week


(Gecko) #6

Now Go Gebril will read this thread and say, 26 30 and 61 FPS??? NO no no no, this map sucks :bump:

And I say, try to improve that framerates please, or the map will be unplayable. Have luck with this map!


(Shai) #7

SIGH

Another night map. :frowning:

European nights are so romantic…


(Deprave) #8

i didnt think anything about 26 was to unplayable but anyway i still have to add hint brushes and such its still in alpha