:drink: Infiltrate Final Released :drink:
You can find download links and more information here
or if u realy want or there is a problem with the above link u can get the pk3 from fileplanet by clicking here any probs/comments/question whatever you can catch via irc @ irc.ud.com in #chigc or via email depraveboy@yahoo.com
Infiltrate final RELEASED
Some minor problems, but no big deal. See:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=61540#61540
----- PK3 - Infiltrate_final.pk3 -----
Infiltrate_final.pk3 - Minor warning: textures/nightball/nightball_view.tga could not be found but textures/nightball/nightball_view.jpg was in Infiltrate_final.pk3
Infiltrate_final.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE levelshots/nuke_cc.tga IN scripts/infiltrate.shader ****
Infiltrate_final.pk3 - **** MAJOR WARNING: SHADER scripts/infiltrate.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
Infiltrate_final.pk3 - Minor warning: BSP maps/infiltrate.bsp doesn’t match PK3 name (very confusing)
SiliconSlick
hey ,. has eanyone the map ? I want to public the map for everyone at www.et-scene.de
I can’t grab it - the link above doesn’t work and fileplanet, being the spawn of satan, won’t be getting my download ‘business’ anytime soon 
What map are you talking about, there are several on there!!, are you talking about kommandos new map?, thats in beta testing now, theres alot of work to be done to that map before a public beta can be released!.
PIE
No I’m talking about these map! infiltrate_final 
A NEW MIRROR OF INFILTRATE-FINAL
OK numerous faults I’m afraid - I must have missed the betas because I’d have mentioned them.
This is a bit dodgy to be final, but shows promise. However, on with the bugs:
- You’ve got a mismatch between what your arena file thinks the map is called (nuke) and the actual file (infiltrate.bsp). This means you cannot load your map via the ingame options, but have to load it via the console - assuming you can either guess the filename or are prepared to go out, look in the PK3 to find it out, and go back in (and again, assuming you’d know to do this).
- Missing texture on the main big gun base
- Rock textures look pretty bad - try using phong shading and matching up more of the vertices for a more natural look
- The lower ground looks vertex shaded! Switch to lightmaps.
- Indoor lighting is dark (eg through the rope bridge).
Point 1 is a killer, it’ll stop your map being run by servers immediately.
Point 2 is highly rubbish looking
Points 3 and on are more my visual comments
There’s some nice touches - you have a new skybox, and some of the modelling shows great promise, but I’d definately suggest you use (or make your own, they aren’t that scary to do!) correct shaders (phong shading on undulating surfaces looks lush - begone foul polygon edges!). Also your rocks could do with a rethink on how you model them.
Rule 1 though, never rush a final release - something always comes back and bites you in the arse later - we’ve all done it though 
The rockwork is too fragmented and seems to have been created using vertex editing. Try this tutorial : http://www.planetquake.com/simland/pages/articles/rockwall1_1.htm
The skybox you are using is by me and there is no credit or reference in your readme file to say otherwise. I do ask anyone that uses my work to give me some credit in your readme file. Further information is available on my website. URL in readme file with skybox zip file.
Sock
:moo:
Urk, ok shifted the thanks for the skybox to Sock instead 
I wonder if everyon credits ydnar for his awesome sunset sky too? Certainly seems to get around.
BTW is that your rock wall tutorial? Only it’s not quite how I’d recommend doing it for various reasons (A bit cheeky since it was your tutorial that taught me how to skew!) Hmmm innappropriate in this thread so I’m off to track down the proper one!
