Industrial Texture Pack (by SimonOC.com)


(ailmanki) #1

Quality texture pack by sock. Its well suited for ET and other Quake 3 based games.
Original Topic:
http://www.quake3world.com/forum/viewtopic.php?f=10&t=47316

About the map:
http://www.simonoc.com/pages/design/concept/bridgecrane.htm

The texture pack:
http://www.simonoc.com/pages/materials/tpindustrial/index.htm

And a screenshot of a map featuring the texture pack - by sock himself.


(stealth6) #2

Wow, looks awesome!


(sparky) #3

That looks wicked sick.
Good job.


(stealth6) #4

textures/indust_base/light1
{
	qer_editorimage textures/indust_base/metb_light1.tga
	q3map_lightimage textures/indust_base/metb_light1_blend.tga
	q3map_surfacelight 1000
	surfaceparm nomarks
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light1.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light1_blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/indust_base/light2
{
	qer_editorimage textures/indust_base/metb_light2.tga
	q3map_lightimage textures/indust_base/metb_light2_blend.tga
	q3map_surfacelight 1000
	surfaceparm nomarks
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light2.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light2_blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/indust_base/light3
{
	qer_editorimage textures/indust_base/metb_light3.tga
	q3map_lightimage textures/indust_base/metb_light3_blend.tga
	q3map_surfacelight 1000
	surfaceparm nomarks
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light3.tga
		blendFunc GL_DST_COLOR GL_ZERO
		rgbGen identity
	}
	{
		map textures/indust_base/metb_light3_blend.tga
		blendFunc GL_ONE GL_ONE
	}
}

textures/indust_base/glass_gold
{
	qer_editorimage textures/indust_base/glass_gold.tga
	qer_trans 0.5
	cull none
	surfaceparm glass
	surfaceparm trans
	{
		map textures/indust_base/glass_gold.tga
		blendFunc GL_ONE GL_ONE
		rgbGen identity
	}
	{
		map $lightmap
		blendFunc filter
		rgbGen identity
	}
}

A start for a shader, only did the lights and the glass.