Actually there is, it’s called design intent, as in, the devs intended this game to be played a certain way, but of course players never play things the way you expect them to. Hence why you have game testing and betas. Common sense my friend.
This game is clearly aimed at being competitive but has a lot of work to be done.
[quote=“rigorousChicken;114527”]
Competitive players will always say there way of playing is the right way and superior to the others, but the truth is this game wouldn’t exist without casual gamers.[/quote]
And the truth is casual players walk a very fine line between taking the game seriously, or not so. The newer players will try a game out and get a feel for it, the people who keep playing, and demand matchmaking balancing, nerfs, buffs, etc, they are so close to being competitive players they don’t realize it. The problem is they are playing with the wrong people and in the wrong environment.
Seriously, it’s that close.
[quote=“rigorousChicken;114527”]
Back to respawn time: the respawn time was good as it was(25 secs).
30 secs are just way too long. When getting full wiped there is absolutely no chance to disarm the C4. With 25 secs it was possible, but would be really close. the same for other objectives.
Was there any demand by the community to increase the respawn time? Because the reason to change the time for better balancing seems silly to me, because this doesn’t make matches better balanced.
The other day the server decided to put me (lvl29) with three other lvl 20+ against a bunch of lvl15ths and lower. Guess who won? So, yea… balancing, but that’s another topic.
my advice just keep the old spawn times for 8vs8 and 7vs7 (25secs) and if the size of teams drop below 7 players the new spawn times will kick in. [/quote]
Actually yes because the respawn times work for 5v5 just fine, but in 8v8, you still have 3-4 capable players up at any given time, so in truth it’s literally IMPOSSIBLE to get a full wipe before on 8v8 servers, not unless you timed things so perfectly that everyone was killed by an airstrike or something else.
With the increased time, there is additional room for people to reasonably down and gib people, and get a full wipe. This is vital because it allows you to push or regain a hold. Why do you think people bitch and moan so much about 7v7 and 8v8? Because they stalemate hard, and defense tends to win because of that. Very rarely does the offensive team stomp so hard that the defenders can’t do anything. At least now, the offense has plenty of time to wipe your team out and get the objective taken care of to a degree, and defense is punished more harshly for not covering the objective, angles, and over extending into the enemy spawn.
THAT is a good thing, you want people to have a reasonable amount of time to gain an upper hand after they’ve done work. You do not want it to feel like there’s a endless supply of bad guys from every corner. You need some breathing room to reload and patch yourself up.
[quote=“MarsRover;114318”][quote=“Watsyurdeal;114281”]Um, no, this is a fix that’s been a long time coming, 8v8 needs to be slowed down because the maps are overfilled with players. The game is meant for 5v5, that’s why Dome feels large, CAUSE IT IS when you compare it to the other maps, which were all made around 5v5.
Those extra seconds leave a lot more room for people to push or regain control on defense, on 8v8 that’s crucial due to the immense amount of chaos on those servers.[/quote]
For me the chaos was a feature, not a thing to control. 8v8 on first stage of Underground is one of my favorite moments in the game. 6v6 servers are there when I want to play a less chaotic match.
Please note that I’m not arguing because this hurts me. This change is beneficial to my winrate because I actually know how spawn waves work in contrast to most pub players. It’s just that 8v8 servers lost a bit of their character.[/quote]
Considering that environment causes a lot of frustration and misinformed ideas of what the game’s state of balance is I’d say it’s a good thing.
This game is small squad one, this isn’t Battlefield, and yet sometimes the games feel freaking crazy. The maps simply are not big enough to support 14 players or more, Underground is such an example. Tell me, how often as an Attacker are you shot the moment you descend from that escalator? The enemy has sightlines from the roof, the back second floor where you can only reach with the elevator, the second floor near the ammo crate on the right, and of course the lower path to the left. They have all the angles covered, and you have basically two directions, left or right, and maybe a third if you are lucky to get to the elevator before being overwhelmed.
This change helps with that a bit, at least when you kill someone you get them off of that angle, and can push forward a bit.