I’m getting a lot of games where the match starts before most players have even connected. Today I had a round where I could just run up to the rail track switch and plant as well as activate the barrier, uncontested, because the enemy team hadn’t even loaded yet.
There are just too many players that need more time to load the map, and there’s just too much damage that can be done to the game’s progression if the attacking team has fast loaders.
I would suggest bumping up the time it takes before the game is forced to start. Unfortunately, I also have a separate suggestion to increase the time to pick loadouts and mercs (especially in competitive), which would further increase downtime. Sad, but necessary in my opinion.