Increase the cooldown of abilities by the number of duplicate mercs


(DJswirlyAlien) #1

Pretty simple idea. Cooldowns increase with the number of duplicate mercs. E.g. 2 Sawbonez means abilty cooldown is twice the length, 3 Sawbonez 3 times and so on. Would make taking 2 of the mercs with long cooldowns a riskier.


(PixelTwitch) #2

This would break many aspects however… because sure its a pain in the arse for some mercs… It totally breaks others… and will end up unfair overall…

Example…
Skyhammer waits 45seconds for his airstrike.
With your system that would be 1:30… Fair enough… I can say that sounds decent.

However, what about Sparks or Rhinos “ability weapon” and what about Turrets and Mines for the engineers and the self revive on Phonix?

Now the true issue is that you could be playing Phonix for 15min before someone on your team switches to him…
However, now your nerfed?

This would be far to open to “trolling” and would be very frustrating to people that picked that Merc first…

To be honest… The balancing of multiple ability spam is one of the reasons I am routing for the 1 Merc for the whole round in competitive and limited numbers of each merc per team in public.

Nice try though.


(onYn) #3

In general good idea but you need to do an increase by 30%, 80%, 180% (or something similar that works better but still growths exponentially) and your good to go. Including a tier list of abilities, that need to be cut like this should be also no problem. Also just limiting mercs teamwhise wouldn´t be too much of a problem. Unfortunatelly the merc limitation per player makes limiting them on a team little bit contraproductive. Thankfully enough, the limitation of 3 mercs also makes it little bit harder to just “troll” once there enough balanced mercs are out.

And yeah, whats your main reason for rooting for your 1 merc for whole round thingy all the time? Do you work for EA maybe?