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It’s annoying as hell. Every 30 seconds a rocket. Game feels like meat grinder now
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It’s annoying as hell. Every 30 seconds a rocket. Game feels like meat grinder now
Considering Fragger gets about 4 nades per second, one nade per spawn wave, not too bad to be honest.
40 seconds would be plenty imo.
30 is already enough, I’ve only played for a few hours with Javelin but half the time people don’t even hit their target or get splash damage. Very rarely do people ever get an on target shot. She turned out a whole lot less spammy than I thought she would be.
Only if you somehow fix hooming first, else I have no idea how far the rocket is to guide it
How about we wait just a bit before nerfing anything? Especially as everyone is playing her right now.
She isn’t exactly a beyblade Phantom.
Imo the cooldown can definitely go up a bit, its pretty spammy atm. Its just very very easy to wip a rocket in someone’s face, destroy an aura bunker, etc. Fragger needs to commit to a 4sec cook, Javelin can long jump out of cover and hit targets out of air, Q3 style.
I think 45 is too much, but the sweet spot is somewhere between 30-40.
35sec sounds like a good place to start.
I think the guided mode needs some fixes it only follows your moves for about 1 second and half maybe which can make things hard. its hitbox is a bit weird it will hit wall sometimes when it wasnt too close to them. Some small things I think will make it feel better
Honestly I feel like the rocket should just move a bit slower and have an HP of 1. It’s hard enough to hit as is mid air, and 20 hp means most weapons will take more than one shot to take it down.
If they nerfed its speed and HP, I feel they could leave the cooldown the same.
@STARRYSOCK said:
Honestly I feel like the rocket should just move a bit slower and have an HP of 1. It’s hard enough to hit as is mid air, and 20 hp means most weapons will take more than one shot to take it down.
If they nerfed its speed and HP, I feel they could leave the cooldown the same.
Only if the buffed dmg and radius to a full Redeemer mode 
Maybe make the guided mode less like a SRAW and more like kira’s beam of death guidance object. A laser for pointing the rocket will put her more into a common way of firing imo (hi kira and arty)
@STARRYSOCK said:
Honestly I feel like the rocket should just move a bit slower and have an HP of 1. It’s hard enough to hit as is mid air, and 20 hp means most weapons will take more than one shot to take it down.
If they nerfed its speed and HP, I feel they could leave the cooldown the same.
So in other words make the rocket useless in anything but point blank encounters…you know the exact opposite scenario rocket launchers are used in. So a stray sneeze can detonate it?
Personally I’d like to see the launch time reduced a little and perhaps give it a longer 5 seconds or so longer cooldown.
She needs some sort of nerf in my opinion. Her rocket is just too good and has a huge AOE and insanely short time to kill compared to anyone else in the game with minimal skill. She is the ONLY merc in the game that can kill someone and gib them in 1 second by aiming in their general direction. That’s super OP, more so than any other merc people complain about. Fragger takes 4 seconds to activate, Proxy’s mines don’t explode right away, headshots with sniper rifles takes skill, and Thunder still has to shoot his enemies. It’s just does way too much damage, in too large of a circle, too quickly.
@hawkeyeguy99 said:
She needs some sort of nerf in my opinion. Her rocket is just too good and has a huge AOE and insanely short time to kill compared to anyone else in the game with minimal skill. She is the ONLY merc in the game that can kill someone and gib them in 1 second by aiming in their general direction. That’s super OP, more so than any other merc people complain about. Fragger takes 4 seconds to activate, Proxy’s mines don’t explode right away, headshots with sniper rifles takes skill, and Thunder still has to shoot his enemies. It’s just does way too much damage in too large of a circle.
Its like you said, shes the only one who can insta-gib in a ground battle. The rocket launcher is the only weapon in the game that gibs on ONE direct hit, in ONE second.
The only other attacks that gib on direct hit is air support. And that’s only because you are killed by the laser or air strikes hitting you MORE THAN ONCE on a direct hit.
Devs gotta nerf her.
put it on the same cd as kiras laser? the skill that can wipe an entire team and end a game? No thanks.
@Sorotia said:
@STARRYSOCK said:
Honestly I feel like the rocket should just move a bit slower and have an HP of 1. It’s hard enough to hit as is mid air, and 20 hp means most weapons will take more than one shot to take it down.
If they nerfed its speed and HP, I feel they could leave the cooldown the same.So in other words make the rocket useless in anything but point blank encounters…you know the exact opposite scenario rocket launchers are used in. So a stray sneeze can detonate it?
Personally I’d like to see the launch time reduced a little and perhaps give it a longer 5 seconds or so longer cooldown.
I’m not saying reduce it to a snail’s pace, I just mean make shooting at the thing actually viable.
I’d rather give skilled players a small chance to avoid it than slightly increase the amount of time before you’re pretty much unavoidably killed.
Maybe I have a weird view on videogames, but I hate almost every one-hit kill weapon in PVP games. They just feel extremely cheap to me, I’d much rather give players the ability to avoid being instantly killed.
I feel like the cooldown is fine, but the charge up needs to be at least 2 seconds. Also her speed should be halved while the rocket is charging up.
Spammy as hell. 45 seconds is better. No fun being one kill away from godlike then some level 5 with no aim with rifle comes around the corner jumps and shoots at your feet and insta gibs you.
@CodeAlpha said:
Spammy as hell. 45 seconds is better. No fun being one kill away from godlike then some level 5 with no aim with rifle comes around the corner jumps and shoots at your feet and insta gibs you.
Same thing can happen with a grenade…or a mine…or a sniper who gets off a lucky shot. All have shorter cooldowns.