Incentives to stay in a server


(Szakalot) #21

[quote=“surprisingPork;27818”]As long as the missions include “play X matches as Y” and “play X matches of obj/sw”, this will happen.

I do it myself; far faster to leave right after the match ends and join a server already a bit into the round.

It would help if we actually got a bonus for winning a public match instead of the “we’re all winners, everyone gets a trophy”-mentality when it comes to rewards. I’d be far more inclined to stick with the random players who just showed that they knew how to play.[/quote]

i’d also be nice if some missions required you to play thru an entire match, to avoid the issue you describe.


(sharpSubmarine) #22

Allowing one problem to continue because the solution might involve a downside that only comes up because of another unrelated problem. Yes. That is the way forward.

A couple people mentioned the server hopping being a way of shuffling or avoiding one team stomping another over and over. Both of these are fairly invalid considering the game already auto-shuffles after every match.

Somebody also mentioned that they’d still leave because they like to take a break every hour or so. Fine. That’s healthy. Matches don’t take an hour though so people like you aren’t really what I’m seeing. If every match took an hour it would absolutely be expected that everybody would take off when they were done.

That person also pointed out that if there was an incentive as I suggested it wouldn’t stop them from taking their break. Exactly. I’m not suggesting a system that forces people to stay on or they lose everything. I’m just suggesting a small boost of some sort to suggest to people that if they’re still going to be playing, they shouldn’t bother going all the way out to main menu to do it.

[/quote]

You’re correct about the average time of a match. However, I have to dissent. How do you know for sure how many matches the other people have already played on the server? You may have played 1 match, while the people leaving could have already played 3-4. If I were you I would try to think from more perspectives before coming to conclusions.

About a possible incentive, I’d like to see maybe an increase on the percentage of loadout case drop per match played, but maybe it would disrupt the economy of the game which I’m finding well balanced concerning the loadout system.


(Szakalot) #23

Allowing one problem to continue because the solution might involve a downside that only comes up because of another unrelated problem. Yes. That is the way forward.

A couple people mentioned the server hopping being a way of shuffling or avoiding one team stomping another over and over. Both of these are fairly invalid considering the game already auto-shuffles after every match.

Somebody also mentioned that they’d still leave because they like to take a break every hour or so. Fine. That’s healthy. Matches don’t take an hour though so people like you aren’t really what I’m seeing. If every match took an hour it would absolutely be expected that everybody would take off when they were done.

That person also pointed out that if there was an incentive as I suggested it wouldn’t stop them from taking their break. Exactly. I’m not suggesting a system that forces people to stay on or they lose everything. I’m just suggesting a small boost of some sort to suggest to people that if they’re still going to be playing, they shouldn’t bother going all the way out to main menu to do it.

[/quote]

You’re correct about the average time of a match. However, I have to dissent. How do you know for sure how many matches the other people have already played on the server? You may have played 1 match, while the people leaving could have already played 3-4. If I were you I would try to think from more perspectives before coming to conclusions.[/quote]

If more than half of the server is leaving every game, people play ~1-2 games at best.


(NotaCobra) #24

I want to jump in an say, this may not be a major issue in America, but in Australia, it’s very common to have servers empty themselves.

and with a significantly smaller playerbase, the servers are very slow to refill.

End result is, playing in australia means playing the second half of a lot of games, or sitting on your own for the first half of full games.

Perhaps an increased drop rate for staying in the game longer? Exponential credit increase? Hattrick bonuses?

I get that people have to leave, particularly to open cases, but it’s really frustrating, particularly in stopwatch, when you never play with a full team for the first 10 minutes or so.


(god1) #25

It’s much faster to get a new game by switching the server instead of sitting through all the waiting after a match.


(OdinTGE) #26

[quote=“sharpSubmarine;27911”]
You’re correct about the average time of a match. However, I have to dissent. How do you know for sure how many matches the other people have already played on the server? You may have played 1 match, while the people leaving could have already played 3-4. If I were you I would try to think from more perspectives before coming to conclusions.[/quote]

I like that you’re attempting to take the high moral ground in a discussion with no morality involved. That’s helpful.

As I, and others, have pointed out the number of people who leave and the frequency with which this happens discounts your theory pretty heavily. That many people are not playing on such a synced up schedule. People are dropping out of servers to go immediately play in another.

People have posted various reasons for this (open cases, faster, etc.) so those are issues that need to be addressed. Perhaps if those were all resolved no incentive would be needed at all.


(Nail) #27

mostly this afaik


(OdinTGE) #28

Just wanted to point out that you can do this from the between-match lobby. Click your icon at the top.


(sharpSubmarine) #29

[quote=“OdinTGE;28119”][quote=“sharpSubmarine;27911”]
You’re correct about the average time of a match. However, I have to dissent. How do you know for sure how many matches the other people have already played on the server? You may have played 1 match, while the people leaving could have already played 3-4. If I were you I would try to think from more perspectives before coming to conclusions.[/quote]

I like that you’re attempting to take the high moral ground in a discussion with no morality involved. That’s helpful.

As I, and others, have pointed out the number of people who leave and the frequency with which this happens discounts your theory pretty heavily. That many people are not playing on such a synced up schedule. People are dropping out of servers to go immediately play in another.

People have posted various reasons for this (open cases, faster, etc.) so those are issues that need to be addressed. Perhaps if those were all resolved no incentive would be needed at all.

[/quote]

Sorry, I didn’t mean to sound like a moralizer. It’s just that in my experience it didn’t happen so many times, maybe it’s just related to luck or maybe because I have only 30 hours played.