Damn, I`ve always dreamt of selling my pack of gundogs.
In the news...
Wow that’s what I’ve been waiting for since…Christmas.
I like everything I see so far. Sure the controls feel a bit clunky but that’s down to the gamepad. I also like the music while ‘dead’.
My only complaint would be that there seems to be an awful lot of bloom at times.
The bloom seems functional. When dead or flashbanged the bloom skyrockets which is inentional, the blueprint of the turret is pretty bloomy but doesn’t detract from the gameplay.
Also having seen this. I’d like the upcoming videos to be limited to very few maps. I’d hate to have mentally ‘played’ the full game before I get my paws on it. I can still vividly remember my first moments in ETQW which were totally awesome and that was mainly because I didn’t know the content as much.
EDIT: further notes: I can live with the way current information is handled. Nothing around enemies at all when not pointing at them, healthbars only popping up when damaging them.
[QUOTE=tokamak;242350]The bloom seems functional. When dead or flashbanged the bloom skyrockets which is inentional, the blueprint of the turret is pretty bloomy but doesn’t detract from the gameplay.[/QUOTE]I’m not talking about those situations. Eg. the bomb spot is way too bright in my opinion. There generally seems to be a lot of motion blur and bloom. I hope that’s because of the video camera and not intended to be that extreme.
PS: There is a buff to boost sprinting speed. That’s news to me.
^^^
With soldiers you can share the ammunition and throw Molotov’s, unfortunately I never got to play with an operative as I was too busy enjoying being a medic.
I was under the impression SD weren’t going to include Molotovs. Interesting.
I don’t think this one has been posted yet. An interview with Neil Alphonso.
16 characters per player, that is the first time I have seen a hard number for that count. That gives plenty or room to play and create. I can’t see where I would need more than 4 of each class.
everythingforgamers multiplayer hands on. This is the first one that is pretty negative I have seen in quite a while. It mostly sounds like he didn’t like having to respawn wait.
http://everythingforgamers.info/article/106/brink-multiplayer-hands-on/
[QUOTE=Maawdawg;242855]I don’t think this one has been posted yet. An interview with Neil Alphonso.
16 characters per player, that is the first time I have seen a hard number for that count. That gives plenty or room to play and create. I can’t see where I would need more than 4 of each class.
everythingforgamers multiplayer hands on. This is the first one that is pretty negative I have seen in quite a while. It mostly sounds like he didn’t like having to respawn wait.
http://everythingforgamers.info/article/106/brink-multiplayer-hands-on/[/QUOTE]
facepalm the 16characters per player was confirmed a long time ago
I think you are looking for facepalm and I didn’t say it was new news. I said it is the first time I had seen it.
[QUOTE=Maawdawg;242855]
everythingforgamers multiplayer hands on. This is the first one that is pretty negative I have seen in quite a while. It mostly sounds like he didn’t like having to respawn wait.
http://everythingforgamers.info/article/106/brink-multiplayer-hands-on/[/QUOTE]
O.k. Most of his complaints are baseless, but the most idiotic complaint of his was that the level looked “dull”

