I’m a reasonably calm individual. I rarely get upset, and even more rarely when playing games.
But playing Shipyard as Security with bots makes me want to tear my face off.
I am utterly convinced it’s a 2 in 10 chance your bots will function intelligently enough to complete the second objective.
Five minutes ago, I spent damn near 10 minutes holding the hacking area on my own as a Soldier with a Rockstedi and my team:
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Either refused to show up or, if they did, it was one at a time and they died immediately
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Operatives would hang around the hack point and exchange fire with the enemy and do nothing else (I saw three of them do this at once!)
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If an Operative started to hack, he’d go full retard and run into some completely exposed and vulnerable area instead of hiding somewhere sensible
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Spent most of the match (I assume) dicking around over some worthless command post
I could go on, but dear god, playing this as Security makes me want to uninstall Brink. It’s that frustrating. (Just hearing the ‘All units, code black!’ starting line is enough to make me seriously consider exiting the game.)
And yes, I tried to play it online first with humans, but the servers were all empty. 
So please, Splash Damage, in the name of whatever you consider holy, please do something about this map. Make the hacking objective unable to be removed by an Engineer. Move the damn Security spawn closer to the objective since Resistance spawns five feet away. Make Operative bots use both hemispheres of their brain and complete the objective rather than engaging in worthless firefights with the enemy while they have cover.
Something… anything!
(And while you’re at it, please fix up Airport as Security on the ‘carry the intelligence’ phase. Resistance camps that room like crazy and the Security bots just run in one by one and get slaughtered. I saw a Resistance bot break 10k today because of it.)
