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[b]In Penombra (beta version) same images by Kyashan 2004 (Italy - Rome)
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This is my first map for Quake III Arena. These are some images by various points of view in my map (slide show).
this is the link to file: http://xoomer.virgilio.it/ale.rigitano/in_Penombra.rar
To create my map I have used:
GtkRadiant 1.2.13 and Q3map2 2.5.16 (thanks Ydnar… you are great)
PC dual processor Pentium III @ 1Ghz - 2GB of RAM - GeForce 3 with 64MB RAM
Thing thought of it ?
P.S. I want to use the method caulk hull but I don’t know whether to do. I have read some
tutorials but I don’t understand
Can someone explain in few words as to use this method?
Thank you
P.S. in the file bspc I have found this note: WARNING: Over 90 percent structural map detected. Compile time may be adversely affected.
P.S. while game in some points the map goes jerky ex: 8 / 12 FPS 
- to create the map I have used structural brush
- caulk all unseen faces
- miter corners
How can I optimize my map even more… help me?
To brief the map will be available online… The hopes likes you!!
Hi to everybody … talk to you soon…
Merry Christmas
Kyashan (Italy - Rome)
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