In Need of a Modeler


(swaggers) #1

For my first map I have a complicated construction that requires the players to “drop off” some supplies before the construction is allowed to be built.

I am in need of some help getting some supplies models designed. I am using goldboxes right now, but I’d like some bundles of lumber and other construction looking models.

I would also need custom images for the command map to show the players where the supplies are.

If anyone is interested in helping me please either reply here or PM me.

THANKS.


(DeAtHmAsTeR) #2

to make your supplies, you could use your own textures instead of hassling yourself in finding a model maker, or cant you pick up brushes and move them around…?


(swaggers) #3

Well the CTF flag needs to be set to a model.

And I’d rather it looks good then just be there. If I just wanted something to move around I could keep it the goldbars.


(kyleb) #4

q3map2 will turn brushes into a model, the documentation explains how. however, if you care to show your map i would be happy to take a look at it and see if i care to contribute some “supplies.”


(chavo_one) #5

q3map2 will turn brushes into .ase models. But .ase models can not be used as the entity misc_gamemodel, which is necessary for game objectives. You must use .md3 models for anything that is not permanent architecture in your map.