IN MOD MODE!!


(batmanXmassacre) #1

Ok,
So basically i know how it all works.
I just dont know what programs to use.

If you can give me a
listed like 1. 2. 3. step on links
and programs you guys use.

and maybe some tutorial sites
or how it ALL Exactly works.
I’d appreciate it.

thanks. :slight_smile:


(kamikazee) #2

How it “all” works? I don’t think anyone has a month to spare just to explain everything to you - you would actually learn the most if you try to find information yourself. These boards are full of it.

To make mods, you can do a few things:

  • make/alter textures/sounds/maps/models and package them in a pk3 as to add or “override” existing content. For model editing, you could use Milkshape, Blender or maybe GMax. Maps are made with GTKRadiant 1.4 or 1.5 and textures and sounds can be edited with any editor known to open .tga/.jpg and .wav files respectively.
  • edit config scripts like menu’s. It’s a bit fickle, no real documentation is around so you’ll have to learn from the original files.
  • edit map scripts. Notepad will do, check the LDR in your W:ET folder for help.
  • start writing C code to alter the whole game’s rules. You could theoretically use any text editor and working compiler you like, but using Microsoft’s Visual C++ 6 works out of the box. You could also use Visual Studio 2003/5 or even the Express editions of those, but do keep in mind you might have to change some settings for the compile to succeed.
    Coding in Linux might also work, just use your favourite code editor.