In-house balance testing


(fetchingSeahorse) #1

I was speaking with a sick6 memeber on his stream about phantom. He said, and I agree, that in comp with team members on mics and watching all approaches, phantom is pretty weak. However I also think that in pubs, without the communication and team work, he can be really strong. I was thinking maybe the internal testing team needs to do a few test sessions without mics and really, REALLY drunk to simulate pub play for future balance testings =)


(Harlot) #2

Thanks for the useful insight.


(Potato Potasto) #3

I feel like a bunch of drunk people would play better than most pubs anyway.


(bontsa) #4

This seems like a master plan for some bigger / big-ish / big-enough Dirty Bomb streamer in US to take as their next fundraiser plan! Collect, buy and proceed to send truckfuls of ethanol-based beverages for the sake of much deeper testing of the upcoming mercenaries. Win-Win-Win situation for everyone involved. Except developer- team’s ravaged livers.


(fetchingSeahorse) #5

Well, splash damage needs to get over their tea and crumpets anyways. Mass booze shipments will be good for them =)


(bontsa) #6

[left] Booze mentioned, all aboard to Hangoverville!

And by darn if early noughtie’s is calling again tell it I threw it’s stuff to the backyard, it may place it’s lips upon my magnificent posterior and kiss it repeatedly, afterwards getting it’s belongings from afore mentioned location.[/left]