In-game FPS limiter and AA plz


(bgyoshi) #1

For real though

Why haven’t these been implemented yet??? Anti-aliasing is core and frame limiters are extremely useful for us non-potatoes that want to use G-Sync / Freesync / generallyjustbetterforresolvingtearingissueswithoutincreasinginputlagtyvm

@stayfreshshoe What Dev do I need to jab to make this happen?


(everlovestruck) #2

I use this thingy that comes with the drivers with any decent AMD card
it has both AA and framerate caps
NVIDIA has GeForce Experience which allows pretty much the same


(GatoCommodore) #3

@everlovestruck said:

I use this thingy that comes with the drivers with any decent AMD card
it has both AA and framerate caps
NVIDIA has GeForce Experience which allows pretty much the same

WOOOW
why did nobody said this earlier


(K1X455) #4

Deleted


(bgyoshi) #5

@everlovestruck said:
I use this thingy that comes with the drivers with any decent AMD card
it has both AA and framerate caps
NVIDIA has GeForce Experience which allows pretty much the same

Input lag by AMD and NVIDIA frame limiting tools are pretty bad (though AMD’s seems to work a little better), as well as tools like RTSS. I can get the same effect by using NVIDIA Fast VSync. What you’re referring to is the NVidia Inspector and… it’s not good.

I also don’t use native GPU tools for graphic effects for similar reasons. In-game processing tools are always more efficient and allow for customization between games.

This guy likes to test ms lag and this one he compares in-game limiters to NVidia limiters (I use NVidia) and the results are p bad for anything non-gsync outside of in-game limiters.