Hi There,
I am not an ET player, but I have recently come across the fact that a fix has recently gone in for linux versions of the game with the use of +set in_dgamouse 2 to disable the in-built mouse acceleration present on Linux.
I have been looking through the Quake 3 source and have been poking around in code/unix/linux_glimp.c around lines 574. Can anyone who has experience of the code required to fix the mouse acceleration problem let me know their solution? - it would be most appreciated. I realise that the fix will be in the main executable, but I suspect it would be a very simple fix.
Thanks.